Motor Learning (2) Flashcards

(43 cards)

1
Q

practice organization

A

massed v. distributed

constant v. variable

blocked v. random

whole v. part training

transfer

mental practice

guidance v. discovery

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2
Q

massed practice

A

relatively continuous practice

rest time is less than practice time

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3
Q

distributed practice

A

frequent breaks

rest time is large

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4
Q

what does variability allow for

A

when trying to “learn” a new skill

variability in training allows for more flexibility

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5
Q

what does variability lead to

A

the ability to transfer the skill to related activities

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6
Q

what’re pts able to do more w/ variability

A

problem solve

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7
Q

what does variability foster

A

learning v. performance

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8
Q

constant

A

static motor skills

not required to make rapid modifications

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9
Q

blocked practice

A

single motor skill is performed repeatedly

A –> B –> C

task A is mastered before task B begins

task B is then mastered before task C begins

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10
Q

random practice

A

group of motor skills in random order

A –> B –> C , C–> B –> A –> C

no skill practice 2x in a row

all skills practiced the same amount of times

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11
Q

blocked practice is better for

A

performance

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12
Q

random practice is better for

A

long term

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13
Q

how do I know that learned has occurred

A

retention or transfer test

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14
Q

what does research support –> whole v. component training

A

breaking tasks into components only if…

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15
Q

breaking tasks into components only if…

A

remain w/in the original confines of the task

can the task be naturally divided

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16
Q

metal practice is

A

not the same as mental imagery

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17
Q

mental practice

A

has been shown to improve basic motor skills

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18
Q

what is activated during mental practice

A

supplementary motor cortex

19
Q

when does mental practice work well

A

when you have something specific to work on

20
Q

manual guidance

A

helping someone learn a skill by putting your hands on them

21
Q

what is there trouble w/ –> manual guidance

A

biomechanical ramifications v. reality

22
Q

rule of thumb –> manual guidance

A

keep hands off and only put them on a pt if they cannot complete the task w/o you

23
Q

discovery learning

A

trial and error discovery procedures

24
Q

feedback

A

intrinsic and extrinsic

25
extrinsic feedback
concurrent terminal knowledge of performance knowledge of results
26
intrinsic feedback
feedback that comes to the individual simply through the various sensory systems as a result of the normal production of movement
27
can you alter intrinsic feedback
no it just happens it is what is perceived from the outside world
28
extrinsic feedback
info meant to supplement the already present intrinsic feedback
29
extrinsic feedback could be
verbal physical visual auditory
30
extrinsic feedback is
concurrent terminal knowledge of performance knowledge of results
31
concurrent --> extrinsic feedback
feedback provided while the pt is performing the task cueing the pt to "take a bigger step" while ambulating
32
terminal --> extrinsic feedback
provided once the task is completed once the pt has sat down --> informing them that they need to "take a bigger step"
33
knowledge of performance --> extrinsic
related to the movement patterns used to achieve the goal
34
what can knowledge of performance can be
given during (concurrent) or after (terminal) movement pattern
35
key point --> knowledge of power
if an individual realizes something on their own it is not extrinsic we had no affect on it
36
knowledge of results
terminal feedback about the outcome of movement in terms of the movement's goal
37
research on knowledge of results
not be given immediately not be given after other events concise and to the point should not be given after each trial
38
feedback and motor learning
old school of thought common feedback
39
old school of thought
given frequent/detailed immediate feedback improved performance but not learning
40
common feedback
KR and KP
41
KR --> common feedback
verbal feedback regarding whether or not the goal was fully met, partially met or not met
42
KP --> common feedback
feedback about motor patterns which lead to outcomes learn further forward in chair, put weight on both legs
43
summary of feedback
after a series of performances w/o feedback better for retention