Module 9 Flashcards

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1
Q

Rationalism

A

A priori truths; deductive reasoning; there are truths that exist in the world

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2
Q

Empericism

A

A posteriori truths; inductive reasoning

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3
Q

Deduction

A

Logical process to unearth truths; general principles that are applicable to any situation; born knowing all truths but we have forgotten them

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4
Q

Induction

A

Making lots of observations and creating theory you think is the truth; creating general principles based on individual situations

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5
Q

Categorical syllogism

A

Drawing conclusions from 2 quantifiable statements; solved using mental models (all x are y); logical outcome does not have to match reality

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6
Q

Mental models

A

Representation of all given info and all possible outcomes. Limited by working memory capacity, prior knowledge, and imagery ability

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7
Q

Indeterminate

A

Just don’t know a conclusion or cannot draw logical conclusion

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8
Q

Conditional reasoning

A

Drawing conclusions from “if…then” statements; logical conclusions don’t have to match reality; only move in one direction

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9
Q

Antecedent

A

“If…”; first condition of the statement

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10
Q

Consequent

A

“then…”; second condition of the statement

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11
Q

Valid arguments

A

Affirming the antecedent and denying the consequent

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12
Q

Wason selection task

A

Four cards given. Asked the minimum number of cards to flip to prove a conditional statement. Found that people will flip cards that affirm the antecedent and affirm the consequent (confirmation bias);

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13
Q

Pragmatic reasoning skills

A

Can be used to solve selection task; if you have a schema, you don’t need to reason you can just retrieve a memory

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14
Q

Belief-bias effect

A

Ignoring logic and relying on knowledge but ending up with an invalid conclusion

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15
Q

Expected utility theory

A

Explains how two people can come to different conclusions about the same issue using logic. People utilize subjective utility and probability. Assumes people are rational and strive to make the most optimal choice. Normative model (assumes given response is based off of logic)

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16
Q

Subjective utility

A

How important something is to us

17
Q

Subjective probability

A

Guessing likelihood of something

18
Q

Cognitive approach

A

Assumes limited cognitive resources; incorporates heuristic and biases to aid decision making in light of limited resources

19
Q

Framing effect

A

Decisions influenced by wording and background content. Can affect what we perceive as a gain or a loss. People are risk averse when framed as a gain, but risk taking when framed as a loss

20
Q

Representativeness Heuristic

A

Judge outcome likelihood based on similarity to a population/process. More similarity is spurs more likelihood

21
Q

Small-sample fallacy

A

Believing that small samples are representative of the population

22
Q

Conjunction fallacy

A

Believing that the probability of two things being true is higher than the probability of one thing

23
Q

Base-rate fallacy

A

Failure to acknowledge the base rate of a population (relying almost exclusively on representativeness)

24
Q

Availability Heuristic

A

Judge likelihood based on how easily we can imagine the outcome

25
Q

Dual Process theory of decision making

A

2 decision making systems that everyone has. We automatically default to system 1, but we can apply system 2 at will.

26
Q

Dual theory system 1

A

Automatic and implicit; same across people, not linked to intelligence/cognitive ability

27
Q

Dual theory system 2

A

Controlled and conscious; specific differences between individuals are in debate