Module 7 Flashcards

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1
Q

Category

A

Group of objects that belong together because they are similar in some way; help predict behavior and make decisions, especially in novel situations

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2
Q

Knowledge Organization

A

Information is stored interconnectedly, and people in cultures have similar structures

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3
Q

Exemplar

A

An item in the category; treated as similar to each other

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4
Q

Concept

A

Mental representation of a category

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5
Q

Classical Theory of categorization

A

Categories are defined by a list of necessary and sufficient features (defining features); objects in a category have defined membership based on whether they possess these features

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6
Q

Defining features

A

Set of necessary and sufficient features for category membership; difficult to create or name, but that doesn’t mean they don’t exist

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7
Q

Necessary

A

Set of features are required for membership

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8
Q

Sufficient

A

Set of features are the only features required for membership

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9
Q

Typicality effects

A

Some items are more typical examples of a concept, and can be rated as such. Rejects idea of defining features.
Evidence: respond faster to more typical exemplars, generate typical more than atypical, typical items produce semantic priming effects (help processing of following category members)

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10
Q

Prototype theory

A

Categories have fuzzy boundaries, and are described by characteristic features. The prototype is the set of features that objects are matched to to determine membership. More matching features = more typical

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11
Q

Characteristic features

A

Set of features that are likely, but are not necessary. Used to match objects to a category in prototype theory

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12
Q

Prototype

A

Theoretical/mental representation of a ‘perfect’ example/member of a category

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13
Q

Central tendency

A

Strongest characteristics (the prototype is made of the central tendency)

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14
Q

Family resemblance

A

All objects of a category must have some features in common (at least 1 feature in common with at least 1 other member)

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15
Q

Exemplar theory

A

Similar to prototype theory, but matching to a specific example of a category member rather than a feature list. Addresses atypical members (objects can be members of multiple groups).

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16
Q

Difference in prototype and exemplar theory

A

Main storage system/process being used. Prototype uses a feature list, exemplar uses specific objects that are most typical of a category

17
Q

Forming categories

A

We learn about members of a category and that can shift our prototype; categories begin forming in childhood and can form quickly and naturally

18
Q

Problems with prototype and exemplar theory

A

Rely on similarity; potentially infinite number of similarities between any objects and no relevance marker.

19
Q

Issue with typicality ratings

A

People can generate ratings for fixed categories (odd numbers); perhaps comes from wanting to please experimenter; if these results are flawed, we possibly don’t need prototype or exemplar theory to try and explain themE

20
Q

Explanation based theory

A

We have implicit, unconscious ideas about categories and concepts. Follows psychological essentialism. Explains typicality ratings.
Issue: we assume essences apply to all natural categories but that is false (leads to stereotypes)

21
Q

Psychological essentialism

A

There is a cause of a category (essence), we just can’t define it. Every object has an essence of membership. Essences (almost) always need a verbal label

22
Q

Child experiment of essentialism

A

Told children stories of a transspecies cat and a toaster turning into a coffee maker. Kids will ascribe an essence to the natural animal (a cat is always a cat) and not to an object (the toaster can become the coffee maker). Supports Explanation based theory

23
Q

Hierarchy

A

Organizing objects by their level in comparison to each other; superordinate -> basic -> subordinate; expertise can shift where you place your baseline of ‘basic’, but won’t change the structure

24
Q

Basic level

A

informative and distinctive (ex: dog)

25
Q

Superordinate level

A

Broad: less informative, more distinctive (ex: mammal)

26
Q

Subordinate level

A

Specific: more informative, less distinctive (ex: poodle)

27
Q

Semantic network model

A

All info is stored in nodes which are connected with pathways. Info will travel through spreading activation (one node will activate connected nodes)

28
Q

Collin’s and Quillian’s hierarchical model

A

First made for computers, adapted for humans. Knowledge is stored in the nodes, and nodes are arranged hierarchically connected by property and ISA pathways. System holds property inheritance

29
Q

Property pathways

A

describe characteristics of the info node

30
Q

ISA pathways

A

“is a”, explains the hierarchy (ex: a tree is a plant)

31
Q

Property inheritance

A

lower concepts inherit the properties from higher concepts; saves cognitive resources by not saving characteristics multiple times

32
Q

Evidence of the Collin’s Quillian model

A

Presented sentences with different associations (a bird is a bird) and timed reaction of participants confirming true or false. Farther associations took longer. Supported that spreading activation had to travel through the hierarchy to reach farther points and that took time
Issue: sometimes objects don’t follow this pattern, so maybe only typical objects follow it

33
Q

Collins and Loftus semantic relatedness model

A

Nodes and pathways but not arranged in a hierarchy; organized by semantic similarity (determined by pathway length). Organization occurs based on experience
Support: longer activation time for atypical items
Issue: anything can be explained with experience; no restrictions

34
Q

Neural Network models

A

Connectionism/parallel distributed processing. Nodes do not hold information, but have potential (inactive, excitatory, neutral). Pathways are weighted numerically. Only input and output layers are observable. Can only handle basic level things. Information is stored as a pattern of activity across the system. Learning occurs through back propagation where behavior is corrected until a pattern is settled on