Module 2 Flashcards
Perception
How the external, physical world gets represented in the brain
Agnosia
Inability to recognize objects visually; not a language deficit; does not affect prior memory about objects. Existence of different agnosias suggests that different visual processing uses different brain areas.
Apperceptive Agnosia
Inability to name, match, or discriminate visual objects. Cannot combine basic bits of info into complete images (cannot read)
Associative agnosia
Inability to associate visual patterns with meaning. Can describe, copy, and use items but cannot name the object.
Experience Error
FALSE assumption that what you see is all that exists in the world (ex: illusions)
Steps of Perception
Sensation/input of stimulus, assembling basic visual components, associating meaning
Fixation-saccade cycle
Example of experience error; we use lots of quick jerky eye movements to scan a scene when not tracking an object with smooth pursuit, but we perceive it as continuous.
Bottom-up processing
Data driven; see patterns by building up from basic perceptual input
Top-down processing
Conceptually driven; input is influenced by prior knowledge and experience from memory; allows faster processing. Based on expectations about the world and context of surrounding stimuli
Computational Approach to Perception
Bottom-up theories; perceiving items based purely on sensational input
Template matching theory
We match input with stored templates of items in memory in order to recognize them.
Pros: works to program computer vision, but only if you can control the input.
Cons: Too many templates would need to exist for human perception to function
Feature matching theory
We analyze and match each distinct feature of a visual item to distinguish a whole item, supported by the existence of feature detection neurons
Pandemonium model (1959)
Layers of little ‘demons’ report each feature of an image. Image demon (receives input) -> feature/signal demon (detect and report features) -> cognitive demons (combine features and ‘yell’ if they share many features) -> decision demon (picks the loudest cognitive demon as the perceived image/item)
Pros: Breaking apart and recombining features, serial processing, does not rely on exact matches, parallel processing among ‘demons’
Cons: no explanation on how the features are recombined
Recognition by Components theory (Biederman)
Expansion of matching theory to 3D objects. All objects are made of up 3D shapes called geons. Made to program computer vision for 3D shapes and viewpoint invariance (recognition from any angle of an object)
Non-canonical viewpoints
Viewpoints that are unusual where geons are not perceptible. Makes it difficult or impossible to define an object