Module 4 Flashcards

1
Q

Visual Design

A

the process of using images, colors, fonts, and textures to present information, inspire/motivate action in a friendly manner, and build trust for a brand/service

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2
Q

Elements of Visual Design (7)

A

Color, line, space, shape, typography, texture, alignment

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3
Q

Principles of Visual Design (8)

A

Unity, balance, dominance, hierarchy, scale, variety, contrast, and proximity

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4
Q

Color

A

color communicates information in design and establishes style

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5
Q

Lines

A

Utilize visual or suggested lines (like margins) in your design

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6
Q

Space

A

Empty space around an element. Negative space

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7
Q

Shapes

A

Enclosed elements with 2 dimensions, length and width. Shapes stand out because of contrast in value, color, and texture

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8
Q

Typography

A

Technique of designing and arranging type with the goal of legibility, intrigue, and appeal

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9
Q

Texture

A

Implied texture comes in the form of patterns created by lines, shapes, colors, values, shadows, highlights. Texture creates depth, focus, and hierarchy among elements

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10
Q

Alignment

A

Created when 2 or more shapes or objects are situated along the same line, such as a gridline. Creates visual balance

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11
Q

Unity

A

Creates a sense of harmony between all the elements in a design. Adds sense of completeness → Design is unified in color, mood, and style

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12
Q

Balance

A

Governs the distribution of elements in a design. Elements can be placed evenly or asymmetrically on a grid. Well balanced design appears stable and not lopsided. Create balance though the distribution of shapes, colors, and patterns

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13
Q

Hierarchy

A

Shows the dif in importance of elements. Order, color, and size all create hierarchy. Helps readers understand which elements to read first.

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14
Q

Dominance

A

Gives an element single focus above others. Create hierarchy. Signal to user where to take action

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15
Q

Scale

A

Relative sizes of elements in the design. May be small scale or large scale. Scale differences can create a sense of depth or drama

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16
Q

Variety

A

Avoid monotony. Introduce varying elements. Keeps the mind engaged when taking in large amounts of info. Make sure users stay engaged and focused. Too little → monotonous. Too much → distracting

17
Q

Contrast

A

Created when elements appear opposite or different. Add meaning/clarity, create variety

18
Q

Proximity

A

Proximate elements, elements that are close together, appear to share common meaning/purpose. Use proximity to assign labels to images, headings to paragraphs, etc

19
Q

Skeuomorphism

A

Mimics elements of real world products or features. Use texture and shadows to imply depth

20
Q

Minimalism

A

Strips down the designs to their essentials.

21
Q

Flat Design

A

Removes all stylistic textures that imitate the real world. Relies on color and shape to depict the separation of elements

22
Q

Material Design

A

Created by google in 2014. Uses minimalistic shapes and color but suggests material or physical layers. Popular in Android Apps. Uses shadow and highlight to create depth

23
Q

Dieter Rams 10 Principles for Good Design

A

Innovative. Makes a product useful. Aesthetic. Understandable. Unobtrusive. Honest. Long Lasting. Thorough down to the last detail. Environmentally Friendly. Involves as little design as possible.

24
Q

Principles of Universal Design

A

Equitable Use. Flexibility in Use. Simple and Intuitive Use. Perceptible Information. Tolerance for error. Low Physical Effort. Size and Space for Approach and use. Delight.