General Vocabulary Terms Flashcards

1
Q

What are the four main principles of accessibility (POUR)

A

Perceivable. Operable. Understandable. Robust.

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2
Q

Pereceivable

A

Content consumable in many ways. Users can use senses to identify content/interface elements

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3
Q

Operable

A

User can use controls, buttons, navigation, and other elements. Visual or otherwise, sometimes keyboard operated or voice operated for people with impaired mobility.

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4
Q

Understandable

A

Consistent in presentation and format, predictable in design/usage patterns. Concise, multimodal, appropriate tone for target audience and intuitively operable.

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5
Q

Robust

A

Users should be able to choose the type of technology that they wish to use when they interact with websites, online documents, multimedia, and other information formats

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6
Q

User-Centered Design (UCD) Process

A

Combinations of philosophy, mindset, and guidelines that provide ways to tackle complex problems without a single obvious answer

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7
Q

Iteration

A

To use learning from a product to continue to change and improve it

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8
Q

The Double Diamond Design Process

A

A version of UCD that is usually divided into four key phases. Discover. Define. Develop. Deliver. This is a divergent and convergent process

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9
Q

Discover Phase (DDDP)

A

Conducting user research and gathering data. Divergent Thinking.

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10
Q

Define Phase (DDDP)

A

Analyzing data, brainstorming, and sketching. Convergent Thinking.

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11
Q

Develop Phase (DDDP)

A

Prototyping and user testing. Divergent Thinking.

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12
Q

Deliver Phase (DDDP)

A

Implementing solutions and high-fidelity prototyping. Convergent Thinking.

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13
Q

Divergent Thinking

A

Broad Thinking! Splash around, have fun, throw your creative ideas around. A time for brainstorming

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14
Q

Convergent Thinking

A

Narrowing the scope, focus on identifying 1-2 specific key problems and solutions. A time for decisions.

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15
Q

Customer Journey Map

A

Illustration or diagram of all the online and offline touch-points your customers have with your company

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16
Q

8 Key components and core skills of UX

A

Research and Analysis. Information Architecture. Content Strategy. Wire-framing. Prototyping. Usability Testing. Accessibility. Visual Design

17
Q

Market Research

A

Understanding purchasing behavior and preferences around product/messaging. Gather demographics, provide insights into viability. The goal is to sell the product

18
Q

UX research

A

Focuses on interaction between customer and product. How do people use the product. What problems do they encounter. Informs design solutions.

19
Q

Usability

A

The extent to which users can attain goals. Refers to the ease of access and use fo a product or website

20
Q

Accessibility

A

User’s ability to use a product or service. Design should accommodate the needs of as many prospective users as possible.

21
Q

Mental Models

A

A persons mental model is their own personal perception of the world around them. Mental models are based around belief systems.

22
Q

Inversion Perspective

A

Consider the outcome you’d like to avoid as opposed to the desired outcome. Focus on solutions to minimize usability issues and brainstorm multiple ideas fro achieving the solution.