Checkpoint 3.2 Flashcards
Persona
Fictional characters that designers create to represent types of users
Proto-persona
Personas based on designers intuition and anecdotal experiences
User Journey
The journey a user will take before, during, and after interaction with a product or service
Scenarios
Involves at least one actor and gives context to how a product is used. Can be task-based and narrow, or task-based and broad
User Story
Describes the type of user, what they want and why
Journey mapping
Maps out expectations, touchpoints, highs and lows of the user journey
Touch-points
Anytime and user comes into contact with either the product or a representation of a product
Decision Points
Points along the user journey that involve choices and decision
Influence
Different factors may influence how people approach/complete tasks
Bias
Factors that can skew data in an interviewing process
Persuasion
How a design influences human behavior
Behavioral Change
Modification of behavioral patterns. Typically broken down into 6 steps
Humans make choices in response to the following stimuli…(list 5)
Circumstance, necessity, emotion, environment, social influences
Friendliness bias/Acquiescence bias
User tells you what they think you want to hear
Framing effect
Response differs based on framing of the question
Confirmation bias
Interpreting information in a way that supports their existing belief