Checkpoint 2.3 Flashcards

1
Q

Design Thinking

A

Understanding the user, reframing their problems, and challenging your assumptions about them. Building the right thing for the right people in the right way

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2
Q

Deliverables

A

The artifacts or other outcomes that a designer produces from the work that they do

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3
Q

Artifacts

A

The concrete items produced by a designer

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4
Q

Empathy

A

The ability to fully understand, mirror, then share another person’s expressions, needs, and motivations

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5
Q

Persona

A

A fictional user’s profile, which is used to communicate and summarize user research

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6
Q

Empathy map

A

A graphical tool used to help you imagine things from a user’s perspective

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7
Q

Quantitative Survey

A

Objective questions used to gain detailed insights from respondents about a survey research topic

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8
Q

Problem Statement

A

Simple but effective way to bring focus to the insights that you’ve uncovered with research and empathy mapping. The concise version of what problem you’re trying to solve

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9
Q

Competitive Analysis Report

A

Outlines the strengths and weaknesses of your competitors compared to those of you own business

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10
Q

5 Steps of Design Thinking

A

Empathize. Define. Ideate. Prototype. Test. This is a non-sequential and iterative process

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11
Q

Empathetic Research

A

Focuses on peoples motivations, inspirations, and thoughts

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12
Q

3 key parameters of successful products

A

Desirability: the user must want it and relate to the solution. Feasibility: It must be technically feasible. Viability: Must turn a profit for the business

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13
Q

GUI

A

Graphical User Interface

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