module 21 operant conditoning Flashcards

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1
Q

learn

A

the process of acquiring through experience new and relatively enduring information or behaviors.

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2
Q

associative learning

A

learning that certain events occur together. The events may be two stimuli (as in classical conditioning) or a response and its consequence (as in operant conditioning).

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3
Q

stimuli

A

any event or situation that evokes a response.

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4
Q

respondent behavior

A

behavior that occurs as an automatic response to some stimulus.

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5
Q

operant conditioning

A

a type of learning in which a behavior becomes more likely to recur if followed by a reinforcer or less likely to recur if followed by a punisher.

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6
Q

operant behavior

A

behavior that operates on the environment, producing a consequence.

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7
Q

law of effect

A

Thorndike’s principle is that behaviors followed by favorable consequences become more likely and that behaviors followed by unfavorable consequences become less likely.

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8
Q

operant behavior

A

in operant conditioning research, a chamber (also known as a Skinner box) containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animal’s rate of bar pressing or key pecking.

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9
Q

operant chamber

A

in operant conditioning research, a chamber (also known as a Skinner box) containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animal’s rate of bar pressing or key pecking.

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10
Q

reinforcement

A

in operant conditioning, any event that strengthens the behavior it follows.

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11
Q

shaping

A

an operant conditioning procedure in which reinforcers guide behavior toward closer and closer approximations of the desired behavior.

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12
Q

positive reinforcement

A

increasing behaviors by presenting a pleasurable stimulus. A positive reinforcer is any stimulus that, when presented after a response, strengthens the response.

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13
Q

negative reinforcement

A

increasing behaviors by stopping or reducing an aversive stimulus. A negative reinforcer is any stimulus that, when removed after a response, strengthens the response. (Note: Negative reinforcement is not punishment.)

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14
Q

primary reinforcers

A

an innately reinforcing stimulus, such as one that satisfies a biological need.

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15
Q

conditioned reinforcers

A

a stimulus that gains its reinforcing power through its association with a primary reinforcer. (Also known as a secondary reinforcer.)

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16
Q

reinforcement schedules

A

a pattern that defines how often a desired response will be reinforced.

17
Q

continueous reinforcment schedule

A

reinforcing the desired response every time it occurs.

18
Q

partial (intermittent) reinforcement schedule

A

reinforcing a response only part of the time; results in slower acquisition of a response but much greater resistance to extinction than does continuous reinforcement.

19
Q

fixed ratio schedule

A

in operant conditioning, a reinforcement schedule that reinforces a response only after a specified number of responses.

20
Q

variable ratio schedule

A

in operant conditioning, a reinforcement schedule that reinforces a response after an unpredictable number of responses

21
Q

fixed-interval schedule

A

in operant conditioning, a reinforcement schedule that reinforces a response only after a specified time has elapsed.

22
Q

variable interval schedule

A

in operant conditioning, a reinforcement schedule that reinforces a response at unpredictable time intervals

23
Q

punishment

A

an event that tends to decrease the behavior that it follows.