modern technology in sport Flashcards

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1
Q

elite performance

A

strengths:
- access
- facilities
- equipment
- monitoring of exercise
- safety

= modern tech to make assessments e.g. assess bone density + internal body fat)

= monitoring training (e.g. health screen devices)

= in competition (clothing equipment etc..)

  • prosthetic devices = ‘springlite’ = shock absorber
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2
Q

general participation

A

strengths:
- access
- facilities
- equipment
- monitoring of exercise
- safety

weaknesses:
- cost
- alternative activities

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3
Q

fair outcomes

A

strengths:
- better timing devices
- increased accountability of officials
- more accurate decision making
- improved detection of foul play
- improved detection of doping

weaknesses:
- limited access to modern tech
- PED testing can’t keep up w/ new drug development
- pressure on officials due to exposure + scrutiny of their decisions

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4
Q

entertainment

A

strengths:
- action replays
- multiple camera angles
- slow motion technology
- improved analysis
- punditry

weaknesses:
- interruption + delay
- reduced live attendances

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5
Q

access - elite performance

A
  • provision of high quality facilities has improved: - the quality of training
  • transport/ access
  • e.g. wheelchair lifts
  • made it easier for disabled athletes to use these facilities

= disability
= all-year round participation

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6
Q

facilities - elite performance

A
  • the use of modern facilities
  • e.g. all weather pitches
  • heat chambers
  • altitude simulators etc..
  • all help athletes to be in peak physical condition by improving the quality of their training
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7
Q

equipment - elite performance

A
  • the development of lightweight equipment
  • e.g. graphite tennis rackets + carbon-fibre bicycle frames
    = greatly improved sporting performance
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8
Q

monitoring of exercise - elite performance

A
  • performance analysis can now be performed using:
  • high speed cameras
  • highly accurate fitness testing equipment
  • motion-tracking software
  • in order to inform training methods + carefully analyse performance

= monitoring health

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9
Q

safety - elite performance

A
  • safety devices
  • e.g. safety helmets
  • harnesses
  • fail-safe mechanisms on weight machines
  • means that elite athletes are less likely to injure themselves when participating
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10
Q

access - general participation

A
  • improved infrastructure around modern sporting facilities
  • improved access for all parts
    = especially disabled parts
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11
Q

facilities - general participation

A
  • improvements to sporting facilities
  • e.g. public facilties
    = helps increase participation rates
    = improves the sporting experience of users
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12
Q

equipment - general participation

A
  • modern equipment
  • e.g. lightweight tennis rackets
  • made participation easier for beginners
  • also allow general pop to improve their performances
    = encourage participation
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13
Q

monitoring of exercise - general participation

A
  • personal exercise monitors allow people to accurately track their levels of physical activity
    = e.g. smart watches
  • encourage participation + motivation for continued participation
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14
Q

safety - general participation

A
  • part rates have increased as sports are becoming safe to take part in
  • e.g. improvements in equipment + facilities + surface conditions
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15
Q

cost - general participation

A
  • improvements to facilities
    = increase cost of running + maintaining them
  • lead to increased access fees for the general pop
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16
Q

alternative activities - general participation

A
  • general improvements in tech have provided a range of alternate activities to physical activity
  • e.g. online TV streaming has increased sedentary behaviour
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17
Q

better timing devices - fair outcomes

A
  • improvements in timing devices
    = allow more accurate timing in sporting events
  • e.g. 100m sprint
18
Q

accountability of officials - fair outcomes

A
  • the ability to review the decisions of officials
  • ensures they are held accountable
    = encourages more accurate decisions
19
Q

accurate decision making - fair outcomes

A
  • officials can use modern tech
  • e.g. Hawk-Eye in tennis
  • TV match officials in rugby
  • to review play + make more accurate decisions
20
Q

detection of foul play - fair outcomes

A
  • use of TV replays e.g. TV officials in rugby
  • allows officials to review play + decide whether a foul has occurred
    = provides them w/ opportunities to reverse on-field decisions
21
Q

detection of doping - fair outcomes

A

new drug testing techniques allow officials to detect athletes who are using more modern doping techniques

22
Q

limited access - fair outcomes

A
  • modern officiating systems can be expensive
    = not available to every sport/ club etc..
  • increases the gap between popular + minority sports
  • not available to 3rd world countries
  • only used in some sports
23
Q

PED developing - fair outcomes

A
  • new, sophisticated drugs + doping techniques are constantly being developed
  • drug testers are always playing catch up
    = drug cheats can go undetected despite testing techniques
24
Q

pressure on officials - fair outcomes

A
  • due to increased accountability of officials
  • even more pressure on them to make the correct decisions
  • modern tech e.g. multiple camera angles
    = allow poor decisions to be identifies
    = increased scrutiny
25
Q

action replays - entertainment

A
  • reshowing action from a match immediately after it has happened
    = further increases enjoyment of spectators
    = can relive the moment
26
Q

multiple camera angles - entertainment

A
  • viewing from different camera angles can give spectators gerater appreciation
  • more entertaining
  • e.g. show crowds’, managers’, teams’ reactions
  • or multiple angles of a winning shot etc..
27
Q

slow motion tech - entertainment

A
  • audiences can view a movement in more detail
  • increase their appreciation for the skill
28
Q

improved analysis - entertainment

A
  • more info is now available for analysts to review sporting events
  • e.g. heat maps allow you to view areas on the pitch that a specific player covered during a match
    = gives greater insight into the event
29
Q

punditry - entertainment

A
  • pundits have more info available to them as a result of modern tech
    = allowing them to provide more insightful comments
30
Q

interruption + delay - entertainment

A
  • using action replays + slow motion tech
    = interrupts natural flow of the game
  • sometimes means other action is misssed
31
Q

reduced live attendances - entertainment

A
  • more entertaining to watch sporting events on TV
  • incentive to attend live sporting events has decreased
  • fans prefer watching from home as you have a better view of the action
32
Q

equipment

A
  • lightweight wheelchairs
  • cricket helmets
  • golf balls
  • carbon-fibre bicycles
  • tennis rackets
33
Q

facilities

A
  • all weather pitches
  • floodlights
  • safety harnesses
  • zero-gravity treadmills
  • climate control
  • adjustable depth swimming pols
  • underwater treadmills
34
Q

clothing

A
  • lycra/ compression garments
  • running trainers
  • prosthetics
  • hydrodynamic body suits
35
Q

computers + software

A
  • cameras
  • motion sensors
  • hawk-eye
  • fitness apps
  • fitbit/ smart watches
  • video technology
36
Q

modern tech aid elite performance

A
  • assessment of potential/ screening
  • injury diagnosis/ treatment/ rehab
  • enhanced training e.g. hypoxic chambers, anti-gravity treadmills
  • improved equipment e.g. lighter, more efficient, clothing = tennis rackets, prosthetics etc..
  • player/ part monitoring = HR monitors to monitor performance
  • sport science support = bio-mechanical analysis, physiological monitoring e.g. VO2 max, video analysis equipment
37
Q

increased participation - disabled people

A
  • adaptation of mobility equipment
    e.g. lightweight wheelchairs for tennis, basketball etc…
  • improved facilities
    e.g. hoists to enable access in + out of swimming pools
  • enable safe exercise
    e.g. gym equipment used in wheelchair
  • develop equip for users w/ specific needs
    e.g. basketballs/ footballs w/ bells inside for visually-impaired performers
  • creation of new sports
    e.g. wheelchair rugby
  • techno advances in prostheses
    e.g. specialised prosthetic limbs for specific activities e.g. running + rock climbing
38
Q

effect of devices on participation

A
  • reduces time available for part
  • provides entertainment, so physical not needed
  • reduced physical effort by using devices
  • used as a sub for physical activity
  • participating in virtual sport/ watching online may inspire live participation
  • devices may be used as fitness monitor/ online classes
  • may increase knowledge of sport + improve performance
39
Q

has modern tech made sport fairer?

A
  • helps officials make more accurate decisions
  • reduces cheating + improved detection of foul play
  • improved doping detection
  • improved inclusion = allows disabled athletes to be included
  • incorrect decisions can be overturned
  • more accurate timing/ measuring devices

HOWEVER:
- some people may not be able to afford technology
- creates new drugs to avoid detection

40
Q

effect of modern tech on sports spectator

A
  • ensures fair outcome e.g. Hawkeye
  • increases entertainment
  • 24/7 access = sport can be viewed anywhere. anytime due to internet etc..
  • increases levels of performance e.g. enhanced prosthetics
  • cause breaks/ delays = break the flow of the game + slows the sport down
  • encourages cheating e.g. new tech develops drugs
  • reduced live attendance = better viewing experience at home