Mise-En-Scene Flashcards

1
Q

shooting on location and on set

A
  • on location: area/locale
  • on set: less costly, everything can be manipulated/controlled
  • props and actions can have precision
  • inhibits camera movement (limited to set)
  • idealogical agenda (creating a surreal world)
  • digital effects can cut together parts of settings
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2
Q

hard and soft lighting

A
  • relative intensiveness
  • hard: produce high contrast, crisp textures, shadows, sharp edges
  • soft: diffused, glamourized
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3
Q

directional lighting (frontal, back, side, top, under)

A
  • path from source to object
  • frontal: no shadows, flat
  • side: sculpt features
  • back: silhouette, rim of light, halo effect, seperate them from background
  • under: menacing effect
  • top: from above
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4
Q

key and fill light

A
  • key: chief source of light, brightest
  • fill: eliminate + soften shadow, less intense
  • appear in 3D
  • creates depth
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5
Q

three-point lighting

A
  • classical film
  • evenly, well lit image, slightly diffused effect
  • key, fill, backlight
  • back: behind + above
  • key: diagonally from front
  • fill: near camera
  • set for each major character
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6
Q

high-key and low-key lighting

A
  • high key: no harsh contrast, no strong shadow, well, evenly lit
  • everything is visible, no obscurities
  • uses fill + backlight to create low contrast
  • can suggest lighting conditions/time of day
  • low key: little fill light, high key light, more contrast, shadows
  • somber, threatening, mysterious (horror, film noir)
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7
Q

stylization vs. naturalistic performance

A

-stylized: nonrealistic (comedies, fantasy)

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8
Q

balanced composition

A
  • distribute various points of interest evenly
  • balance left + right halves
  • centre on single figure
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9
Q

unbalanced composition

A
  • create expectation of change

- contrast + colours: catch attention

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10
Q

shallow-space composition

A

-M-E-S suggests little depth

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11
Q

deep-space composition

A
  • significant distance, separate planes

- most in between

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12
Q

frontality

A
  • look at person facing us
  • can change overtime to guide attention
  • denying: creates suspense
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13
Q

individualized characters vs. broad types

A
  • individualized: highly unique characters
  • ideosyncratic neurosis (Woody Allen)
  • broadtypes: Eissenstien uses capitalist/proletarian type
  • he was more interested in how they looked, rather than their acting-typecasting
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14
Q

mise-en-scene

A
  • “put into place” or “staging an action,”

- involves everything placed before the camera

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15
Q

costume

A
  • draw attention (forging relationship to set)
  • construct character (class distinction)
  • can recreate subject
  • can play causal roles
  • can become motifs, enhancing characterization + tracing changes in attitude
  • can be used for graphic qualities
  • colour design: used to contrast/match colour values of settings + costume
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16
Q

props

A
  • objects with role in action

- may become motif

17
Q

diegetic vs. nondiegetic

A
  • nondiegetic: usually used to supplement

- diegetic: source part of the story world

18
Q

naturalistic light

A
  • imperfect

- appear to look natural, but enhanced

19
Q

staging

A

-how things are placed in the frame

20
Q

colour filters

A
  • give hue
  • diegetically motivated-there is a reason
  • for expressive purpose: signal change in consciousness (
21
Q

Understated Performance

A

-Buster Keaton

22
Q

Exagerrated Performance

A

-comedic, over the top

23
Q

makeup

A
  • make actors look like historical ppl
  • accentuates expressive qualities
  • can sculpt face
  • eye makeup: assist performance
  • horror, sci-fi create character
  • CGI can sculpt bodies
24
Q

shadows

A
  • allowing objects to have portions in darkness (shadowing) or cast shadow onto something
  • create overall shape, control sense of space
25
Q

highlight

A
  • patch of relative brightness

- provide important cues to texture of surface

26
Q

screen space

A

-offers cues for guiding attention + emphasizing elements

27
Q

scene space

A
  • depth cues: elements create impression of 3D space
  • provided by lighting, setting, costumes, staging
  • suggest space has volume + distinct planes
  • planes: layers of space occupied (foreground, middle, background)
  • movement most important cue