Methods/Types of practice Flashcards

1
Q

definition of part practice - method

A

skill is broken down into subroutines then they are practised separately

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2
Q

+/- of pract practice

A

+ can fix a specific part of the skill
+ gives early success
+ limits information to process
- boring/time consuming
- limits development of the whole skill
- limits kinesthesis development

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3
Q

definition of whole practice - method

A

not broken down into subroutines, skill is learned in its complete form and attempted holistically

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4
Q

+/- of whole practice

A

+ saves time
+ gives holistic view
+ good for associative/autonomous learners
- too fast for some people
- unsuitable for complex skill
- can be demotivating

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5
Q

definition of whole-part-whole practice - method

A

skill is practised in its entirety then subroutines practised separately then complete skill is practiced again

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6
Q

+/- of whole-part-whole practice

A

+ good for low organisation
+ combines the use of whole/part
+ allows to focus on weak subroutines
- can be difficult for learners with low ability/motivation
- potential for overload
- can be demotivating to move back to subroutines

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7
Q

definition of progressive part practice - method

A

parts of a subroutines practiced separately then combined gradually into larger parts until whole skill is achieved

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8
Q

+/- of progressive part practice

A

+ quicker than just part
+ gives chance of recap
+ speeds up kinesthesis for each subroutine
- unsuitable for high organisation skills
- limited awareness of whole skill
- limited kinesthetic
development to transfer to whole skill

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9
Q

definition of massed practice - type

A

continuous practice of simple skills without breaks

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10
Q

+/- of massed practice

A

+ ideal for discrete skills
+ good for simple/short duration
+ good at the autonomous stage and helps to overlearn the skill
- can be exhausting mentally/physically
- errors could be learnt due to the repetitive nature

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11
Q

definition of distributed practice

A

practice is interrupted with breaks for discussion and recovery

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12
Q

+/- of distributed practice

A

+ ideal for high energy, continuous and dangerous skills
+ time for rest and reinforcement
+ helps understanding at autonomous stage
- rest may disjoin practice
- can be hard to regain intensity
- breaks can be demotivating

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13
Q

definition of fixed practice

A

continuous practice of a specific skill

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14
Q

+/- of fixed practice

A

+ ideal for closed skills
+ good at cognitive stage
+ helps perfect and overlearn the skill
- not suitable for open skills
- may become boring
- does not prepare for game situations

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15
Q

definition of varied practice

A

practising a skill in different situations

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16
Q

+/- of varied practice

A

+ Ideal for open skills in invasion games
+ good at the autonomous stage
+ good when the skill has already been learnt
- Basic skills must be learnt first
- can cause overload if too much information
- can be confusing and not effective for overlearning skills