Methods of practice Flashcards

1
Q

Whole practice

A

AO1 - a skill that needs to be practiced as an entire.
AO2 - used to promote fluency, efficiency.
AO3 - experienced athletes.
E.g. cartwheel, high jump.

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2
Q

Part practice

A

AO1 - skills that can be broken down into subroutines.
AO2 - used to promote confidence, refine technique.
AO3 - beginners
E.g. triple jump

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3
Q

Progressive part practice

A

The joining together of skills in which have been broke into subroutines.
Best for beginners.
E.g. round off flick

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4
Q

Whole part whole practice

A

Broken into subroutines to find weakness and progress it.

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5
Q

Advantages of whole practices

A
  • time efficient
  • useful for quick discrete skills
  • movement is kinaesthetic
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6
Q

Disadvantages of whole practices

A
  • not appropriate for dangerous task
  • can be overwhelming
  • can cause low self esteem/ confidence
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7
Q

Advantages of part practices

A
  • builds confidence/ understanding
  • can focus on weakness parts of performance
  • good for low organisation skills
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8
Q

Disadvantages of part practises

A
  • loss of kinaesthetic/ flow of skill
  • de-motivating for performer
  • time consuming
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9
Q

Massed practice

A

Continuous/ repetitive of skills.
E.g. passing

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10
Q

Distributed practice

A

Long breaks for rest and reflection of the skill.
E.g. 100m sprint

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11
Q

Massed practice AO3

A

+ good for closed, discrete skills
+ increases fitness
- risk of injury
- fatigue

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12
Q

Distributed practice AO3

A

+ less mental pressure
+ less dangerous
+ feedback opportunities
- time consuming
- become bored easier

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13
Q

Fixed practice

A

AO1 - skills that need to be repeated
AO2 - gymnastics tumbling pass
AO3 - good for experienced performers

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14
Q

Variable practice

A

AO1 - varied practice, used for open/ externally paced skills
AO2 - dribbling, passing
AO3 - best for team players with changing conditions

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