Literary Devices Flashcards

1
Q

Aliteration

A

The repetition of consonant sounds within close
proximity, usually in consecutive words within the same
sentence or line

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2
Q

Allusion

A

Reference to an actual person or event, or to a literary
character or event from a different story

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3
Q

Anthropomorphism

A
  • animals or objects that act like people
  • they can walk and talk, have arms, legs, facial features,
    etc. (not to be confused with personification)
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4
Q

Apostrophe

A

When a character speaks to a dead or absent person, an
abstract concept (like fate), or an object.

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5
Q

Foreshadowing

A
  • When future events or the outcome of a story are
    hinted at by the author
  • If the outcome is explicitly stated or revealed early in a
    story (ex: flashback), this is NOT foreshadowing
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6
Q

Hyperbole

A

Exaggeration used for humour or emphasis

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7
Q

Imagery

A
  • highly detailed descriptions, using words to substitute for and create sensory stimulation
  • not ALL descriptions can rightly be called imagery; the
    key is to appeal to and stimulate specific senses
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8
Q

Irony

A

Verbal Irony:
- when you say something, but clearly mean the
opposite
- sarcasm is a kind of verbal irony, but involves a
personal attack

Situational Irony:
- when something happens that is contrary to what would be expected (ex: a lifeguard drowns)
often confused with coincidence or surprise

Dramatic Irony:
- when the audience or reader knows important
information that some characters in the story don’t

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9
Q

Melapropism

A

The misuse or distortion of a word or phrase that sounds
kind of like the one intended, but that is ludicrously
wrong given the context

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10
Q

Metaphor

A
  • a comparison without using “like” or “as”
  • much stronger than a simile.
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11
Q

Onomatopoeia

A

When sounds are spelled out as words

Ex: BOOM, BANG, ding!

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12
Q

Oxymoron

A

Two contradictory words used, one right after the other,
to create emphasis or humour.

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13
Q

Paradox

A

A situation that cannot possibly exist because different
elements of it cancel each other out

ex: If God is so powerful . . .

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14
Q

Pathetic fallacy

A

When the weather reflects the momentary mood of a character

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15
Q

Personification

A

Attributing human characteristics to an animal, object or idea

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16
Q

Pun

A

A play on words where two words have similar spelling or
sound but have different meanings, and these meanings
are used to create humour

17
Q

Red herring

A

A misleading clue or event meant to divert attention from
the real issue

18
Q

Repetition

A

When a specific word or phrase is repeated several times,
usually in close proximity, to emphasize a particular idea.

19
Q

Simile

A

A comparison, using “like” or “as”

20
Q

Symbolism

A
  • something concrete (an object, image or action) is used
    to represent something abstract (an idea or emotion)
  • based on shared experiences
  • some symbols are universal (water, birds)

EX: red rose = romantic love ; carnations = friendship