Lesson 4 Flashcards

Research process in test stage

1
Q

Ableism

should be avoided by using words

A

The discrimination of and social prejudice against people with disabilities based on the belief that typical abilities are superior.

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2
Q

drop-off rate

KPI

A

is calculated by dividing the number of people who abandon their purchase by the total number of people who initiated it.

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3
Q

Conversion rates

KPI

A

are calculated by simply taking the number of conversions and dividing that by the number of total ad interactions that can be tracked to a conversion during the same time period.

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4
Q

use of navigation vs search

KPI

A

Search lets users control their own actions and find things they are looking for; navigation attempts to guide users to their destination.

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5
Q

Trend identification

methodology of research plan

A

is the process of analyzing data over time to uncover patterns, changes, and shifts in behavior or patterns that could indicate a direction of change or development.

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6
Q

The Net Promoter Score (NPS)

A

a measure of how loyal users will be to your product or service. The NPS measures the likelihood that a user would recommend your product to a friend or colleague.

Would you recommend this product to a friend or colleague?

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7
Q

Unmoderated usability study

A

participants go through the instructions, tasks, and questions on their own without a moderator.

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8
Q

AAC device

augmentative and alternative communication device

A

A tablet or laptop that helps someone with a speech or language impairment to communicate.

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9
Q

vulnerable populations

A

Groups of people who have limited ability to provide their consent or have special privacy concerns

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10
Q

Moderated usability studies

A

It has a person, known as a moderator, guide participants through the study in real time.

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11
Q

Hawthorne effect

A

describes how people tend to act differently when they know they’re being watched. People often work harder or perform better when they know they are participants in a research study or experiment.

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12
Q

Affinity

A

a feeling of like-minded mess or compatibility towards something or someone

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13
Q

Affinity diagram

A

a method of synthesizing that organizes data into groups with common themes or relationships

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14
Q

Project background

A

provides a description about the background of the study, including why the insights were needed and what impact they will have on decisions being made

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15
Q

Design critique session

A

A planned period of time where UX designers present their work to team members and listen to feedback

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16
Q

Design system

A

A series of reusable visual elements and guidelines that allow teams to design
and develop a product following predetermined standards

17
Q

Dividers

A

A method of containment that uses single lines to separate sections of a page

18
Q

Foundational research

A

Helps designers understand why or if they should build the product and to better understand the user problem they are trying to solve

19
Q

Friendliness bias

A

The tendency of people to agree with those they like in order to maintain a non-confrontational conversation

20
Q

Insight

A

An observation about people that helps you understand the user or their needs from a
new perspective

21
Q

Personally Identifiable information (PII)

A

Specific details that could be used to identify a user

22
Q

Research report

A

A document with fewer visuals containing the same information as a presentation to share and promote insights

23
Q

Research study

A

A step-by-step examination of a group of users and their needs, which adds realistic context to the design process

24
Q

Time on task

A

The amount of time it takes for a user to complete a task