Lesson 1 Module 3 and 4 Flashcards
Design sprint
A time-bound process, with five phases typically spread over 5 full 8-hour days.
Design sprint goal
Solve a critical design challenge through designing prototyping, and testing ideas with users.
Benefits of design sprints
It’s all about the user
Value every person in the room
The best ideas rise to the top
Time to focus
Lowers risks (feedbacks)
Versatile scheduling (restart from any steps)
Sprint brief
A document that you share with all your attendees to help them prepare for the sprint.
Retrospective
A collaborative critique of the team’s design sprint.
Define
The phase of design thinking that involves leveraging the insights gained during the empathize phase to identify the problem you’ll solve with your design.
Design thinking
A UX design framework that focuses on the user throughout all five phases: empathize, define, ideate, prototype, and test.
Sprint Brief
A document that you share with all your attendees to help them prepare for the sprint
UX research
Focuses on understanding user behaviors, needs and motivations through observation and feedback.
Foundational research (brainstorm)
What should we build?
What are the user problems?
How can we solve them?
Am I aware of my own biases, and am I able to filter them as I do research?
Design research (design)
How should we build it?
How was it easy or difficult to use? Why?
Post-launch research (launch)
Did we succeed?
How was the user experience the product?
A/B testing
A research method that evaluates and compares two different aspects of a product to discover which of them is most effective.
Cafe or guerrilla studies
A research method where user feedback is gathered by taking a design or prototype into the public domain and asking passersby for their thoughts.
Card sorting
A research method that instructs study participants to sort individual labels written on notecards into categories that make sense to them.