Lesson 1 Module 3 and 4 Flashcards

1
Q

Design sprint

A

A time-bound process, with five phases typically spread over 5 full 8-hour days.

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2
Q

Design sprint goal

A

Solve a critical design challenge through designing prototyping, and testing ideas with users.

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3
Q

Benefits of design sprints

A

It’s all about the user
Value every person in the room
The best ideas rise to the top
Time to focus
Lowers risks (feedbacks)
Versatile scheduling (restart from any steps)

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4
Q

Sprint brief

A

A document that you share with all your attendees to help them prepare for the sprint.

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5
Q

Retrospective

A

A collaborative critique of the team’s design sprint.

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6
Q

Define

A

The phase of design thinking that involves leveraging the insights gained during the empathize phase to identify the problem you’ll solve with your design.

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7
Q

Design thinking

A

A UX design framework that focuses on the user throughout all five phases: empathize, define, ideate, prototype, and test.

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8
Q

Sprint Brief

A

A document that you share with all your attendees to help them prepare for the sprint

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9
Q

UX research

A

Focuses on understanding user behaviors, needs and motivations through observation and feedback.

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10
Q

Foundational research (brainstorm)

A

What should we build?
What are the user problems?
How can we solve them?
Am I aware of my own biases, and am I able to filter them as I do research?

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11
Q

Design research (design)

A

How should we build it?
How was it easy or difficult to use? Why?

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12
Q

Post-launch research (launch)

A

Did we succeed?
How was the user experience the product?

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13
Q

A/B testing

A

A research method that evaluates and compares two different aspects of a product to discover which of them is most effective.

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14
Q

Cafe or guerrilla studies

A

A research method where user feedback is gathered by taking a design or prototype into the public domain and asking passersby for their thoughts.

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15
Q

Card sorting

A

A research method that instructs study participants to sort individual labels written on notecards into categories that make sense to them.

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16
Q

Intercepts

A

A research method that gathers on-site feedback from users as they engage in the activities being researched. It is often considered a subset of field research. It can provide quick, high-level feedback.

17
Q

Logs analysis

A

A research method used to evaluate recordings of users while they interact with your design, tools, etc.

18
Q

Primary research

A

research you conduct yourself

19
Q

Secondary research

A

Research that uses information someone else has put together.

20
Q

Quantitative research

A

Focuses on data that can be gathered by counting or measuring. (survey, how much and how many)

21
Q

Qualitative research

A

Focuses on observations about why and how things happen. (interview, why and how it happens)

22
Q

Usability study

A

A technique to evaluate a product by testing it on users

23
Q

Confirmation bias

A

Occurs when you start looking for evidence to prove a hypothesis you have.

24
Q

False consensus bias

A

Overestimate the number of people who will agree with our idea or design.

25
Q

Recency bias

A

It’s easiest to remember the last thing you heard.

26
Q

Primacy bias

A

Remember the first participant most strongly.

27
Q

Implicit bias (unconscious bias)

A

The collection of attitudes and stereotypes we associate to people without our conscious knowledge.

28
Q

Sunk cost fallacy

A

The deeper we get into a project we’ve invested in, the harder it is to change course. 沉没成本

29
Q

some broad indications to look out for Bias

A
  • When the same, or similar, anecdotes are repeatedly referenced, with little evidence that this is a common issue.
  • A pattern where the same research methods are continuously being used with the same group of participants.
  • When broad assumptions are being made or declared a pattern, without quantitative evidence.
  • Always receiving one-directional feedback, such as overly positive or overly negative.
  • If external or environmental factors are disregarded when faced with a problem, and focus is solely placed on an individual
    Only paying attention to data or anecdotes which confirm opinions, rather than seeing the whole picture
30
Q

Implicit Association Test (IAT)

A

Created by researchers at Harvard University. In this test you will explore one way of thinking about biases that can help you be more inclusive as you develop your skills in design-thinking. The IAT uses data collected by each individual who takes the test to try to understand bias from a larger societal view. It should be used in conjunction with other strategies to help you build a foundation for understanding and recognizing bias.