Lesson 1 Module 1 Flashcards

1
Q

the product development life cycle

A

brainstorm
define
design
test
launch

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2
Q

characteristics of good user experience

A

usable
equitable
enjoyable
useful

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3
Q

responsibility of entry-level UX designers

A

researching
wireframing
prototyping
creating information architecture
communicating effectively

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4
Q

T-shaped designer

A

specialized in one area and have a general knowledge of all other areas.

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5
Q

Advertising agencies

A

Teams of creatives hired by clients to build marketing campaigns

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6
Q

Apprenticeships

A

Provides on-the-job training to help people develop real skills.

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7
Q

Assets

A

Everything from the text and images to the design specifications, like font style, color, size, and spacing.

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8
Q

Design Agency

A

A one-stop shop for the look of brands, products, and services

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9
Q

Empathy

A

The ability to understand someone else’s feelings or thoughts in a situation

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10
Q

Freelancers

A

Designers who work for themselves and market their services to businesses to find customers

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11
Q

Graphic designers

A

Create visuals that tell a story or message

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12
Q

Information architecture

A

The framework of a website or how it’s organized, categorized, and structured

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13
Q

Interaction designers

A

Focus on designing the experience of a product and how it functions

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14
Q

Motion designers

A

Think about what it feels like for a user to move through a product

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15
Q

Production designers

A

Make sure first and final designs match in the finished project materials and that the assets are ready to be handed off to engineering team

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16
Q

Prototype

A

An early model of a product that demonstrates functionality

17
Q

UX program managers

A

Ensure clear and timely communication so that the process of building a useful product moves smoothly from start to finish

18
Q

UX research

A

Understand users and learn about their backgrounds, demographics, motivations, pain points, emotions, and life goals

19
Q

UX researchers

A

A type of researcher that conducts studies or interviews to learn about the users of a product and how people use a product

20
Q

Wireframe

A

An outline or a sketch of a product or a screen

21
Q

User experience

A

How a person, a user, feels about interacting with or experiencing a product.