lesson 2 bitch Flashcards

1
Q

they are skeptical and asks Why

A

generation Y

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2
Q

these learners have grown up in a media saturated environment and have become desentisizes and critical

A

generation y

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3
Q

1965-1980 - work life balance, text message, loyal, personal computers

A

generation x

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4
Q

1981-1995 - freedom & flexibility, online and mobile, digital entrepreneur, tablet and smartphone

A

generation y

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5
Q

1996-2012- security and stability, facetime, multitaskers, nano computing

A

generation z

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6
Q

2013-present - these learners are net savve from their exposure to and experience with digital and cyber technologies

A

net generation or net geners

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7
Q

NG - hours in playing video games

A

10 000

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8
Q

NG - emails

A

2 000

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9
Q

NG - hours in watching tv, cell phones, and reading

A

20 000, 10 000, under 5 hours

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10
Q

very oriented towards education and want to learn

A

net gen

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11
Q

assertive in the way they search for information and learn and are aware of learning techniques that help them learn the best

A

net gen

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12
Q

prefer more than one type of communication for learning and expression

A

net gen

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13
Q

’s net saviness can interfere with learning because students will text, surf the net, play games duirng classroom instruction

A

net gen

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13
Q

prefer conversation over lectures and learn by doing; therefore, teacher’s should modify their lessons to include discussion and hands-on assignements

A

net geners

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14
Q

they spend their time and energy looking for wats to negotiate their online assignment

A

loophole gen

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15
Q

refers to learners whose parents hover and participate in their student’s learning

A

hellicopter generation

16
Q

does not effectively channel their time and energy to learning

A

loophole gen

17
Q

They would rather spend their time on “… exploiting gaps in class policies or
assignments—sometimes spending more time than would be necessary to complete a
particular project in the first place.”

A

loophole gen

18
Q

loophole gen consist of four types:

A

excuse maker
bully
cheater
plagiarizer

19
Q

sees no harm in casual barrowing

A

loophole gen

20
Q

an issue brought about by the ease of accessing another’s person work from the internet

A

plagiarism

21
Q

receives more attention and participation from parents in their schoolwork that can interfere with their learning and performance

A

helicopter generation

21
Q

he calls the “new” students of today
“Digital Natives” because he believes they are all
“native speakers” of the digital language of
computers, video games and the Internet.

A

marc prensky

22
Q

support the “new” learner by providing platforms for communicating,
collaborating, creating, presenting, and sharing.

A

wev 2.0 tools

22
have their own language composed with a technological vocabulary
digital natives
23
biggest obstacle is that today's teachers are speaking a pre-digital age language that the students are not in tune with
dg
23
do not relate to or understanding traditional educators tools and perspectives
dg
24
entice today’s learner with the power to: generate, produce, own, interact and socially construct, as well as control over the openness and collectiveness of use and information, which make these tools extremely user centered.
web 2.0 tools
25
the three primary design and development principles that make Web 2.0 more effective are:
keep it simple make it social offer alternate navigation