lesson 2 bitch Flashcards

1
Q

they are skeptical and asks Why

A

generation Y

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2
Q

these learners have grown up in a media saturated environment and have become desentisizes and critical

A

generation y

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3
Q

1965-1980 - work life balance, text message, loyal, personal computers

A

generation x

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4
Q

1981-1995 - freedom & flexibility, online and mobile, digital entrepreneur, tablet and smartphone

A

generation y

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5
Q

1996-2012- security and stability, facetime, multitaskers, nano computing

A

generation z

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6
Q

2013-present - these learners are net savve from their exposure to and experience with digital and cyber technologies

A

net generation or net geners

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7
Q

NG - hours in playing video games

A

10 000

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8
Q

NG - emails

A

2 000

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9
Q

NG - hours in watching tv, cell phones, and reading

A

20 000, 10 000, under 5 hours

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10
Q

very oriented towards education and want to learn

A

net gen

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11
Q

assertive in the way they search for information and learn and are aware of learning techniques that help them learn the best

A

net gen

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12
Q

prefer more than one type of communication for learning and expression

A

net gen

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13
Q

’s net saviness can interfere with learning because students will text, surf the net, play games duirng classroom instruction

A

net gen

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13
Q

prefer conversation over lectures and learn by doing; therefore, teacher’s should modify their lessons to include discussion and hands-on assignements

A

net geners

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14
Q

they spend their time and energy looking for wats to negotiate their online assignment

A

loophole gen

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15
Q

refers to learners whose parents hover and participate in their student’s learning

A

hellicopter generation

16
Q

does not effectively channel their time and energy to learning

A

loophole gen

17
Q

They would rather spend their time on “… exploiting gaps in class policies or
assignments—sometimes spending more time than would be necessary to complete a
particular project in the first place.”

A

loophole gen

18
Q

loophole gen consist of four types:

A

excuse maker
bully
cheater
plagiarizer

19
Q

sees no harm in casual barrowing

A

loophole gen

20
Q

an issue brought about by the ease of accessing another’s person work from the internet

A

plagiarism

21
Q

receives more attention and participation from parents in their schoolwork that can interfere with their learning and performance

A

helicopter generation

21
Q

he calls the “new” students of today
“Digital Natives” because he believes they are all
“native speakers” of the digital language of
computers, video games and the Internet.

A

marc prensky

22
Q

support the “new” learner by providing platforms for communicating,
collaborating, creating, presenting, and sharing.

A

wev 2.0 tools

22
Q

have their own language composed with a technological vocabulary

A

digital natives

23
Q

biggest obstacle is that today’s teachers are speaking a pre-digital age language that the students are not in tune with

A

dg

23
Q

do not relate to or understanding traditional educators tools and perspectives

A

dg

24
Q

entice today’s learner with the power to: generate, produce, own, interact
and socially construct, as well as control over the openness and collectiveness of use
and information, which make these tools extremely user centered.

A

web 2.0 tools

25
Q

the three primary design and development principles that make Web 2.0 more effective
are:

A

keep it simple
make it social
offer alternate navigation