lesson 1 Flashcards

1
Q

refers to the advancements in the methods and tools people use to solve problems and achieve a goal.

A

technology

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2
Q

what is the 5ms?

A

men
machine
methods
media
materials

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3
Q

defined as development, application, and evolution of systems, techniques, and aids to improve the process of human leaning

A

definition education technology

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4
Q

1600 - Early one –room schoolhouses in the 1700s and 1800s used
these materials to teach students how to write and cipher.

A

quill pens and slate

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5
Q

The New England Primer remained the basic school text for 100 years after its
publication

A

primers

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6
Q

to save the cost of individual books, passages were sometimes printed in
large letters and hung for all to see in Lancastrian schools.

A

wall charts

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7
Q

with the introduction of kindergarten in Wisconsin, models and materials were
given to students to manipulate and to learn from.

A

Models

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8
Q

Maria Montessori’s kinesthetic approach offered a variety of manipulative
from which students could learn.

A

Manipulative

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9
Q

the visual – education movement resulted in educational museums
with abundant visual displays.

A

educational museums

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10
Q

Edison declared after inventing motion pictures that books would soon be obsolete.
Public schools in New York City implemented films for instruction for the first time.

A

Films

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11
Q

he helped established education as a science.

A

Edward Thorndike

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12
Q

John Watson helped establish behaviorism, which became one of the
theoretical foundations of learning.

A

behaviorism theory

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13
Q

The Ohio “School of the Air” broadcast instructions to homes.

A

radio

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14
Q

Ralph Tyler at Ohio State University developed and refined
procedures for writing objectives.

A

objectives

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15
Q

with the role of technology in learning increasing, the
need for expertise in both education and technology grew, and professional instructional
technologists emerged.

A

Instructional Technologists

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16
Q

training used films, sound, graphics, models,
and print to help prepare recruits for war.

A

Multiple Media used by Military Armed Forces

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17
Q

the University of Houston launches KUHT, the first non-commercial education station.

A

ITV

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18
Q

a team led by Benjamin Bloom identified and articulated levels of
cognition.

A

blooms taxonomy

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19
Q

instruction materials based on Skinner’s behaviorism were used
at the Mystic School in Winchester, Massachusetts

A

Programmed Instruction

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20
Q

Robert Gagné introduced a model for a systems approach to
designing instruction.

A

instructional design system

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21
Q

the Public Broadcasting Act established the Public Broadcasting Service and
National Educational Radio.

A

PBS and NER

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22
Q

cognitivists including Ausubel, Bruner, Gagné, and others dominated
thinking about learning.

A

cognitive approach

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23
Q

he first microcomputer, the Apple, was created by Steve Wozniak &
Steve Jobs.

A

personal computers

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24
Q

computer-assisted instruction on personal computer reached its peak of popularity in

25
the influence of Dewey, Piaget, Vygotsky, and others led to the emergence of the constructivist view of learning.
constructivist approach
26
video discs, CD – ROMs, multimedia, digital presentations, interactive video, teleconferencing, compressed video, and the Internet combined to greatly increase the technologies available to enhance teaching and learning.
computer based technologies
27
digital representations of a given reality let teacher and student “experience” it.
virtual presentation
28
intelligent agents help people interact with the equipment and cyperspace
digital assistants
29
the internet became accessible to all with the creation of the Web by tim berners lee
world wide web
30
smartphones, netbooks, and handheld PCs joined wuth wireless networking to make mobile computing commonplace everywhere, including in the classroom
mobile device
31
the internet expands to inclde web 2.0 deaturing social networking, audio, and video streaming.
online life
32
using distributed computing technology, the Grid will make it possible to dynamically pool and share computer resources, making unprecedented computing power available to everyone on the Grid.
the grid
33
the application of technology to any process of educational enterprises.
Technology in Education
34
It involves the increasingly complex range of audiovisual equipment, sophisticated electronic devices like projectors, films, radio, TV, tape recorder, computers etc. for individualized and group learning.
Technology in Education
35
the application of psychology of learning theories, principles of instruction, curriculum, and learning to the process of education.
Technology of Education
36
it enables a teacher to use a variety of media and modes to make his teaching effective.
Technology of Education
37
when using technology for teaching, there are four basic principles to be kept in mind:
alignment, accessibility, assessment, reinforcement,
38
technology should be used for a purpose—not for the sake of being flashy and not as a distraction from other forms of pedagogy.
alignment
39
Be sure that the technology that you intend to use is accessible to your students.
accessibility
40
As with lectures, discussions, and labs, provide your students with guidance when dealing with media technologies.
Assessment
41
Technology should be used as reinforcement of and supplement to your teaching
Reinforcement
42
is a generic term referring to technologies, which are being used for collecting, storing, editing and passing on information in various forms
ICT
43
is defined as storing, analyzing and sending out the study or use of electronic information Communication equipment, especially computers for Technology (CT) is the process of sending, receiving and exchanging information
Information Technology
44
involves using digital technology, communication tools and/or access, manage, integrate, evaluate and create information in order to function in a knowledge society.
ICT Literacy
45
Text, graphics, animation, sound, and video
multi-sensory delivery
46
enhanced learner interest
active learning
47
positive group/social interaction
co-operative learning
48
one-to-one, one-to-many, many-to-many
communication skills
49
link students from across the country/around the world
multicultural education
50
greater learner engagement (time)
motivation
51
52
PSS
performance support systems
53
refers broadly to software that responds to certain choices and commands by the user
interactive video
54
is a method of performing interactive communications over a regular high speed internet connection
video conferencing
55
attempts to reproduce real-life situations
computer stimulations
56
designed to foster thinking or problem solving skills but does not fit into one of the other categories
problem solving
57
potentially provides great flexibility in the distribution of learning resources in interesting fashion
world wide web
58
consists of many computers linked by national and international telecommunication networks
internet
59
a collection of textual, numeric, graphic, audio and video data stored in digital form, indexed and logically linked for ease of retrieval.
digital library