lesson 1 Flashcards

1
Q

refers to the advancements in the methods and tools people use to solve problems and achieve a goal.

A

technology

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2
Q

what is the 5ms?

A

men
machine
methods
media
materials

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3
Q

defined as development, application, and evolution of systems, techniques, and aids to improve the process of human leaning

A

definition education technology

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4
Q

1600 - Early one –room schoolhouses in the 1700s and 1800s used
these materials to teach students how to write and cipher.

A

quill pens and slate

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5
Q

The New England Primer remained the basic school text for 100 years after its
publication

A

primers

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6
Q

to save the cost of individual books, passages were sometimes printed in
large letters and hung for all to see in Lancastrian schools.

A

wall charts

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7
Q

with the introduction of kindergarten in Wisconsin, models and materials were
given to students to manipulate and to learn from.

A

Models

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8
Q

Maria Montessori’s kinesthetic approach offered a variety of manipulative
from which students could learn.

A

Manipulative

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9
Q

the visual – education movement resulted in educational museums
with abundant visual displays.

A

educational museums

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10
Q

Edison declared after inventing motion pictures that books would soon be obsolete.
Public schools in New York City implemented films for instruction for the first time.

A

Films

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11
Q

he helped established education as a science.

A

Edward Thorndike

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12
Q

John Watson helped establish behaviorism, which became one of the
theoretical foundations of learning.

A

behaviorism theory

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13
Q

The Ohio “School of the Air” broadcast instructions to homes.

A

radio

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14
Q

Ralph Tyler at Ohio State University developed and refined
procedures for writing objectives.

A

objectives

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15
Q

with the role of technology in learning increasing, the
need for expertise in both education and technology grew, and professional instructional
technologists emerged.

A

Instructional Technologists

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16
Q

training used films, sound, graphics, models,
and print to help prepare recruits for war.

A

Multiple Media used by Military Armed Forces

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17
Q

the University of Houston launches KUHT, the first non-commercial education station.

A

ITV

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18
Q

a team led by Benjamin Bloom identified and articulated levels of
cognition.

A

blooms taxonomy

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19
Q

instruction materials based on Skinner’s behaviorism were used
at the Mystic School in Winchester, Massachusetts

A

Programmed Instruction

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20
Q

Robert Gagné introduced a model for a systems approach to
designing instruction.

A

instructional design system

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21
Q

the Public Broadcasting Act established the Public Broadcasting Service and
National Educational Radio.

A

PBS and NER

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22
Q

cognitivists including Ausubel, Bruner, Gagné, and others dominated
thinking about learning.

A

cognitive approach

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23
Q

he first microcomputer, the Apple, was created by Steve Wozniak &
Steve Jobs.

A

personal computers

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24
Q

computer-assisted instruction on personal computer reached its peak of popularity in

A

CAI

25
Q

the influence of Dewey, Piaget, Vygotsky, and others led to the
emergence of the constructivist view of learning.

A

constructivist approach

26
Q

video discs, CD
– ROMs, multimedia, digital presentations, interactive video, teleconferencing, compressed video,
and the Internet combined to greatly increase the technologies available to enhance teaching and
learning.

A

computer based technologies

27
Q

digital representations of a given reality let teacher and student
“experience” it.

A

virtual presentation

28
Q

intelligent agents help people interact with the equipment and cyperspace

A

digital assistants

29
Q

the internet became accessible to all with the creation of the Web by tim berners lee

A

world wide web

30
Q

smartphones, netbooks, and handheld PCs joined wuth wireless networking to make mobile computing commonplace everywhere, including in the classroom

A

mobile device

31
Q

the internet expands to inclde web 2.0 deaturing social networking, audio, and video streaming.

A

online life

32
Q

using distributed computing technology, the Grid will make it possible to
dynamically pool and share computer resources, making unprecedented computing power
available to everyone on the Grid.

A

the grid

33
Q

the application of technology to any process of educational enterprises.

A

Technology in Education

34
Q

It involves the increasingly complex range of audiovisual equipment, sophisticated
electronic devices like projectors, films, radio, TV, tape recorder, computers etc. for
individualized and group learning.

A

Technology in Education

35
Q

the application of psychology of learning theories, principles of
instruction, curriculum, and learning to the process of education.

A

Technology of Education

36
Q

it enables a teacher to use a variety of media and modes to make his teaching effective.

A

Technology of Education

37
Q

when using technology for teaching, there are four basic principles to be kept in mind:

A

alignment, accessibility, assessment, reinforcement,

38
Q

technology should be used for a purpose—not for the sake of being flashy and
not as a distraction from other forms of pedagogy.

A

alignment

39
Q

Be sure that the technology that you intend to use is accessible to your
students.

A

accessibility

40
Q

As with lectures, discussions, and labs, provide your students with guidance
when dealing with media technologies.

A

Assessment

41
Q

Technology should be used as reinforcement of and supplement to your teaching

A

Reinforcement

42
Q

is a generic term referring to technologies, which are being used
for collecting, storing, editing and passing on information in various
forms

A

ICT

43
Q

is defined as storing, analyzing and sending out the study or use of
electronic information Communication equipment, especially computers for Technology (CT) is the process of sending, receiving and exchanging information

A

Information Technology

44
Q

involves using digital technology, communication tools
and/or access, manage, integrate, evaluate and create information in order to function in a knowledge society.

A

ICT Literacy

45
Q

Text, graphics, animation, sound, and video

A

multi-sensory delivery

46
Q

enhanced learner interest

A

active learning

47
Q

positive group/social interaction

A

co-operative learning

48
Q

one-to-one, one-to-many, many-to-many

A

communication skills

49
Q

link students from across the country/around the world

A

multicultural education

50
Q

greater learner engagement (time)

A

motivation

51
Q
A
52
Q

PSS

A

performance support systems

53
Q

refers broadly to software that responds to certain choices and commands by the user

A

interactive video

54
Q

is a method of performing interactive communications over a regular high speed internet connection

A

video conferencing

55
Q

attempts to reproduce real-life situations

A

computer stimulations

56
Q

designed to foster thinking or problem solving skills but does not fit into one of the other categories

A

problem solving

57
Q

potentially provides great flexibility in the distribution of learning resources in interesting fashion

A

world wide web

58
Q

consists of many computers linked by national and international telecommunication networks

A

internet

59
Q

a collection of textual, numeric, graphic, audio and video data stored in
digital form, indexed and logically linked for ease of retrieval.

A

digital library