LECTURE NINE Flashcards

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1
Q

WHY CATEGORIZE?

A
  • Organize a complicated, messy world
  • Many regularities in the environment
  • Generalization and discrimination
  • Prediction – if an object is determined to be a member of a category, it can be treated like others
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2
Q

DARK SIDE OF CATEGORIZATION

A
  • Stereotyping: Judgments about
    people determined by category membership
  • Prejudice and bias: Incorrect prediction. Could have disastrous
    consequences!
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3
Q

CONDITIONS FOR CATEGORIES

A

Qualities that an item must have to be in a category as well as discriminate from other category membership

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4
Q

FUNCTIONAL HYPOTHESIS

A

Categorization might be based on functionality of object

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5
Q

CASUAL HISTORY

A

Sometimes what matters most for categorization is not similarity or function, but history

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6
Q

FUNCTIONAL VS CASUAL

A

Depends on point of categorization
* For man-made objects, tools, manipulable objects – probably function
* For biological entities, or objects where history matters – probably history (casual)

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7
Q

PROTOTYPE THEORY

A
  • Maybe it’s not strict rules, function, or history, but family resemblance
  • Every concept is typified by a certain prototypical instance of that concept
  • Things that are more similar to the prototype are better members of that category; more typical
  • “Fuzzy” category boundaries (as opposed to strict)
  • Representation is “idealized” and “averaged” across all category members
  • Might not actually correspond to anything in reality!
  • Abstract representation generated by everything seen
  • A typical member of the category generated internally
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8
Q

PROTOTYPE FORMATION

A
  • Prototypes are developed through experience: Average of all members of the category you have perceived
  • Importance of language: When first forming prototypes and categories, need to explicitly label category. Often leads to overgeneralization errors (look at all those chickens!)
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9
Q

BASIC LEVEL CATEGORIES

A
  • Recall what we discussed during object recognition – first term used to describe the object is the “basic” level
  • Example of “painting”, not “paint drops” or “photograph”
  • Basic-level categories based on prototypical category membership
  • “Chair” (basic) vs. “furniture” (superordinate) vs. “upholstered armchair” (subordinate)
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10
Q

EVIDENCE FOR PROTOTYPES

A
  • Sentence verification tasks: “A penguin is a bird” slower to confirm vs. “A robin is a bird”
  • Response time correlated with typicality ratings
  • Production tasks: Ask people to name as many birds as they can
  • Start at “center” (typical members) and move outward to less typical
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11
Q

ATTRACTIVENESS

A
  • Another interesting note – more typical category members are often rated as more attractive
  • Which fish is the most “attractive”
  • This holds true for human faces as well – typical features are rated as more attractive
    *Most (conventionally?) attractive people cluster around the average for all facial features
  • Closer to prototype
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12
Q

ARE FUZZY BOUNDARIES IN CATEGORIZATION GOOD

A
  • One of main strengths of prototype theory is fuzzy boundaries – don’t need to abide by strict rules and category membership
  • Problem – how fuzzy are the boundaries?
  • How atypical can we move things from a prototype
    before it no longer matches?
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13
Q

EXEMPLAR THEORY

A

Representation corresponds to actual category member
* Exemplar of a category existed at one point and you saw it
* “Best example(s)” of the category you have actually perceived * Collection of numerous specific members of the category

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14
Q

HIERARCHICAL CATEGORIES

A
  • Categories are hierarchical * For a given category…
  • More specific categories (subordinate)
  • More general category (superordinate)
  • Knowledge can be represented hierarchically
  • Don’t need to store in memory specifically that “cats breathe” if you know cats are animals and animals breathe
  • Empirical results support this organization
  • Faster at verifying sentences if statement is on the same hierarchical level
  • Slower when needing to traverse the hierarchy
  • Note though – no accounting for similarity to prototypical members in this model
  • Generally faster when more prototypical
  • Sometimes there is redundancy
  • Peacocks directly linked with have feathers – very prominent characteristic
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15
Q

CATEGORICAL PERCEPTION

A

Although categorization might be thought of as solely following perception, mental categories can affect perception in a top-down fashion
* Continuous sensory data can be binned into categories, due to category learning and linguistic knowledge (but to what extent?)

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16
Q

HOW DO WE CATEGORIZE

A
  • It depends – factors relevant to specific category
  • Necessary and sufficient conditions
  • Still works for some categories – “triangle”; “prime
    number ”
  • Function: Most important for man-made tools – “hammer”; “trap”
  • Causal history: Entities where history matters – “money”. Family resemblance (prototype/exemplar)
17
Q

POLITICAL CATEGORIZATION

A
  • Group attribution error: Apply qualities of group to
    individual Or PERCEIVED qualities of group
  • Group polarization: Use most extreme views as characteristic of entire group, and this feeds back on itself…group begins to defend increasingly extreme views
  • Prejudice, “-isms”
  • Political parties * Stereotyping
  • Us vs. them
  • Compromise discouraged
  • “Winning” vs. electing best
    candidate
    *Dismissal of third parties
  • Divide and conquer