lecture 6- learning Flashcards

1
Q

learning

A

change in thought or behavior due to experience, study or practice

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2
Q

brain plasticity

A
  • brain changes while learning
  • neurons change how they connect and how they interact with each other
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3
Q

habituation

A

responses to the same stimulus decreases over time

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4
Q

aplysia example

A

a sea slug that has gills that are sensitive to stimuli retracts every time it sees a certain stimuli. scientist repeatedly show this stimulus and over time the slug does not retract its gill because it becomes used to that stimulus
- shows how brain plasticity is important (neurons changes to become habituated to certain stimuli)

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5
Q

classical conditioning

A

learning process where two stimuli are repeatedly paired: an automatic conditioned response is paired with a specific stimulus
- form of unconscious learning

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6
Q

pavlov’s experiment

A

every-time he gave a dog food, he played a sound. the dogs salivated when he got food. so over time when he played sound but didn’t give food, the dog still salivated

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7
Q

unconditioned stimulus (US)

A

produces a reflexive/automatic response
- ex: dog food

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8
Q

unconditioned response

A

natural/automatic reaction
- ex: saliva

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9
Q

conditioned stimulus

A

originally neutral stimulus (CS)
- ex: sound or metronome

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10
Q

conditioned response (CR)

A

a natural reaction that occurs due to the CS
- ex: saliva

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11
Q

little albert example

A

john watson would give a baby a white rat to play with and play a loud sound at the same time. The baby became scared of this rat along with other small animals.
- originally he was not scared of the rat but because he then associated it with a loud noise he was scared.

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12
Q

stages of classical conditioning

A
  1. Acquisition
  2. extinction
  3. spontaneous recovery
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13
Q

Acquisition

A
  • initial learning phase
  • depends on frequency and timing
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14
Q

effect of frequency in conditioning

A
  • frequency refers to how often the CS is paired with the US
  • pairing more often, increases strength of condition
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15
Q

effect of timing on conditioning

A
  • timing refers to the of time between the CS and the US
  • longer duration between the two stiumulus is less effective
  • ringing a bell ten minutes after feeding the dog will not be as effective
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16
Q

extinction

A
  • elimination of CR
  • when the CS is unpaired with the US, it is possible that this condition response can be reversed
  • can unlearn conditions
17
Q

spontaneous recovery

A
  • after a condition is unlearned it can randomly be remembered
  • sudden emergence of CR after extinction
18
Q

stimulus generalization

A

a stimuli that is similar to the conditioned stimuli can elicit the same conditioned response
- ex: dog will salivate to both doorbell and bell

19
Q

stimulus discrimination

A
  • conditioned response is only specific to one stimulus, but not others
  • this is effective learning
  • dog will only salivate to the ringing of a bell, not other noises
  • generalized and discrimination can occur at the same time (dog can salivate to a doorbell but not clock chimes)
20
Q

operant conditioning

A

associate a voluntary behavior and a consequence
- learning controlled by consequences and rewards
- El thorndike
- behavior results in good consequences –> more likely to increase that behavior

21
Q

reinforcement

A

way of increasing behavior that we want
- reinforce positive behavior by taking a way something like chore (negative) or giving something like a present (positive)

22
Q

punishment

A
  • opposite of reinforcement
  • want to decrease a behavior
  • can be done b giving a stimulus like yelling (positive) or taking something away like video games (negative)
23
Q

difference between punishemnt and reinforcement

A
  • depends on the respones: whether or not we want a certain behavior to increase or decrease
  • reinforcement: want to increase a behaviour
  • punishment: want to decrease a behaviour
24
Q

negative reinforcement

A

taking something away in order to increase a behaviour
- ex: taking away chores to reward a child

25
positive reinforcement
- adding a stimulus so a child continues a behaviour - giving video game time to increase good behaviour
26
negative punishment
- taking away a stimulus to decrease behaviour - ex: take away video so child stops misbehaving
27
positive punishment
- adding a stimulus so child stops misbehaving - yelling or giving a fine so that bad behaviour stops
28
difference between operant and classical conditioning
classical is automatic, not voluntary behavior operant is a choice, choosing to do something because of the consequences
29
latent learning
- Edward Tolman - subconscious learning without reinforcement or motivation - can learn by watching - not directly observable
30
competence vs performance
competence: what we know performance: what we show we know
31
observational learning
- learn by watching people - ex: booboo doll experiment - children learn by watching models (peer or parents doing things)
32
booboo doll experiment
children watched an adult repeatedly hit a booboo doll (doll that always stand up straight) children then were put in a room alone with the doll and also began to hit it and even became more aggressive with it (used toy guns) - children who watched an adult drink tea with the doll, aslo played nice with it when alone with the doll
33
4 parts of observational learning
1. attention 2. retention 3. initiation 4. motivation
34
Attention
in order to learn, children must be paying attention to model
35
retention
must be able to remember what the model did in order to imitate that models behavior
36
initiation/reproduction
must have the capacity/ability/skill for imitating behavior - ex: can watch lots of soccer, doesnt mean that you will be able to be as good as the pros
37
motivation
must have motivation to imitate behavior - need the opportunity to imitate and have to want to do it (shows importance of rewards)
38
law of effect
learning is controlled by consequence - el thorndike - reinforcement - good behavior will increase with good consequences