Lecture 3: Displays Flashcards

1
Q

What is the problem with those nice, well-lit office spaces that designers work from?

A

The environment doesn’t allow the designer to consider context of use and an in depth behavior of the intended user. Designers give 150% of their attention to design.

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2
Q

What is cross-pollination?

A

sharing information across modules or elements of a system; pushing of information from other pages to the user

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3
Q

What is transparency?

A

the degree to which an interface presents the relevant, underlying operations which should effect user actions or the results of their actions; giving progress updates, letting the user know what is happening behind the scenes, not hiding anything

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4
Q

What is analog perception?

A

the need to judge distance, extent and depth of objects or distances between them in order to derive information about the state of the world or some system

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5
Q

Which type of large difference is more significant than small ones?

A

Large spatial differences are more signification; as opposed to digital readout

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6
Q

When making graphs, what characteristic should physical dimensions have?

A

they should be easily perceivable and be unbiased; don’t use area, volume, and depth to convey precise information

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7
Q

What is the best format for comparing quantities? What’s worst?

A

two lines with a common baseline; comparing two hues

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8
Q

What should graph formats be compatible with?

A

the task to be performed

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9
Q

When should you use separated displays?

A

for point reading and local comparison

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10
Q

When should you use integrated displays?

A

for synthesis and global comparison

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11
Q

What are examples of separated graphs?

A

bar graph and pie chart

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12
Q

What are examples of integrated graphs? What benefit do these provide?

A

line graph and object graph; emergent feature

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13
Q

What should be minimized in graphs?

A

number of mental operations performed by user while reducing complexity of operations that must be performed

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14
Q

Should the data-ink ratio be high or low?

A

high, minimize ink that does not depict data points, like backgrounds, gridlines, etc.

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15
Q

How should multiple graphs be coded?

A

consistently

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16
Q

Which type of variables should be on the x-axis?

A

quantitative variables

17
Q

What is the most important guideline for display design? What are the advantages?

A

compatibility; read faster with more accuracy and less stress (have gains in stressful environments)

18
Q

What are the features of a compatible display?

A

understanding physical system
train the operators to have an accurate mental model of the physical system
understand resultant mental model and information processing needs of operators
display information to match this model and conform to the information processing limitations of operators

19
Q

What is the analog design principle?

A

if something exists in the world in analog form, it should exist in the display

20
Q

Why should 3 dimension be used?

A

attract users
increase fidelity and immersion
display 3D data
convert depth or height
create better visual momentum
create consistency with mental model of the real world

21
Q

What is an ego-centered display?

A

it’s taken from the operator POV

22
Q

What is an eco-centered display?

A

it’s taken from the world or god’s eye view

23
Q

What is local guidance?

A

the ability to dynamically control the vehicle and navigate the desired course

24
Q

What is situation awareness?

A

global; the ability to detect and interpret surrounding events of relevance

25
Q

What did Wickens and Prevett find different between performance and situation awareness in terms of centricity for flight simulation tasks?

A

performance was best when the user was egocentric (had better local guidance); situation awareness was best when the user was exocentric (had better global awareness)

26
Q

What is the best perspective for tasks?

A

mixture of both egocentric and exocentric perspectives

27
Q

What is the purpose of usability inquiry methods?

A

obtain information about user’s needs, likes, dislikes, behaviors, and usage characteristics; provides context and baseline to an expert evaluation; supplements with end-user touchpoint