Lecture 2a Flashcards

1
Q

Outrage of the week: What was the problem with the train ticketing booth?

A

Clutter, steps aren’t grouped together in logical order, poor design for a stressful environment

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2
Q

What is feedback?

A

confirmation of a systems actions, letting users know that the input has been accepted and/or completed

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3
Q

Examples of feedback:

A

pop-ups, beeps, confirmation messages

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4
Q

Why is feedback important?

A

it promotes user’s confidence in managing the application

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5
Q

What should feedback use?

A

positive language to provide a learning experience for the user

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6
Q

What is dynamic input?

A

shows example of change while changing settings or going through steps, keeps the user in tune with the process and takes guessing out of the expectations

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7
Q

What is selective attention? In terms of a flashlight?

A

selecting different parts of the external/internal environment; the area that a flashlight is pointing at, or lighting up

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8
Q

What is focused attention? In terms of a flashlight?

A

selecting one source of information to pay attention to while ignoring others; the width of the flashlight beam (how much are you taking in at once)

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9
Q

What is divided attention? In terms of a flashlight? Synonym?

A

ability to capture 2 or more channels of information; the width of the flashlight beam (wide angle); also called parallel processing

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10
Q

What is sustained attention? In terms of a flashlight?

A

period of time where attention is uninterrupted; battery of flashlight

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11
Q

What is multitasking?

A

divided attention between tasks

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12
Q

How do we measure visual attention?

A

study eye fixations and movements, in terms of location, UFOV, dwell time, transition probability/sequence

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13
Q

What is the main goal as a designer in terms of attention?

A

manipulate and direct user’s attention, don’t let user choose where to attend

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14
Q

What is under sampling?

A

hiding information in menus, forcing users to discover it…a bad design, need to push info to people

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15
Q

What makes target search for efficient?

A

conspicuous features like large, bright, colorful, changing (dynamic) items; attracted to abrupt onsets like pop-ups and unique stimuli (pop-out effects)

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16
Q

Where do we start searches and where do we stay away from?

A

Start in the upper left and stay away from edges

17
Q

What has little effect on search time/performance?

A

spatial proximity

18
Q

What is a parallel search?

A

1 level target along 1 salient dimension gives pop out, like a highlighted word

19
Q

What is the goal of menu design?

A

allow target item to be found in minimum time

20
Q

What kind of options should be in a menu?

A

Mutually exclusive options with appropriate grouping

21
Q

Why and how should attention be directed?

A

important when all info is not present at any one time; use salient coding and pop out effects with implicit methods (attention cues can be over trusted and lose attention over time, if too explicit)

22
Q

What is pre-attentive processing?

A

bottom up, global, features in the world like affordances, pop out effects, gestalt principles; info influences us before we realize we’re influenced by it

23
Q

What is focused processing?

A

top down, local, cognition, context and our brain gives information purpose/meaning consciously; like mappings and rules

24
Q

What types of features should a design start with and why?

A

bottom up features since they’re pre attentive; user immediately abstracts meaning from symbols with will drive focused attention and cognitive understanding