Lecture 2a Flashcards
Outrage of the week: What was the problem with the train ticketing booth?
Clutter, steps aren’t grouped together in logical order, poor design for a stressful environment
What is feedback?
confirmation of a systems actions, letting users know that the input has been accepted and/or completed
Examples of feedback:
pop-ups, beeps, confirmation messages
Why is feedback important?
it promotes user’s confidence in managing the application
What should feedback use?
positive language to provide a learning experience for the user
What is dynamic input?
shows example of change while changing settings or going through steps, keeps the user in tune with the process and takes guessing out of the expectations
What is selective attention? In terms of a flashlight?
selecting different parts of the external/internal environment; the area that a flashlight is pointing at, or lighting up
What is focused attention? In terms of a flashlight?
selecting one source of information to pay attention to while ignoring others; the width of the flashlight beam (how much are you taking in at once)
What is divided attention? In terms of a flashlight? Synonym?
ability to capture 2 or more channels of information; the width of the flashlight beam (wide angle); also called parallel processing
What is sustained attention? In terms of a flashlight?
period of time where attention is uninterrupted; battery of flashlight
What is multitasking?
divided attention between tasks
How do we measure visual attention?
study eye fixations and movements, in terms of location, UFOV, dwell time, transition probability/sequence
What is the main goal as a designer in terms of attention?
manipulate and direct user’s attention, don’t let user choose where to attend
What is under sampling?
hiding information in menus, forcing users to discover it…a bad design, need to push info to people
What makes target search for efficient?
conspicuous features like large, bright, colorful, changing (dynamic) items; attracted to abrupt onsets like pop-ups and unique stimuli (pop-out effects)