Lecture 2-Interaction design Flashcards

1
Q

What is interaction design?

A

Designing interactive products to support the way people communicate and interact in their everyday and working lives. –> how a product behaves

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2
Q

Who is involved in interaction design(2)?

A

-Need understanding of users, technology, business,…
-Multidisciplinary teams(engineers, designers, product managers)

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3
Q

What is the benefit of interaction design?

A

More creative and original designs

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4
Q

What are the 2 disadvantages of interaction design(2)?

A

-Different languages and values –> problems in communication
-Complex and costly

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5
Q

What are the core characteristics of interaction design(3)?

A

-Users should be involved throughout the development of the project.
-Specific usability and user experience goals need to identified, documented and agreed to at START of project.
-Iteration is needed through the core activities.

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6
Q

What are the 5 design principles for interaction design?

A

Visibility :
-we can “see” how to do use a device
Feedback:
-Sending information back to the user about what has been done.
Constraints:
-Restricting the possible actions that can be performed to prevent the user from selecting incorrect options.
Consistency:
-Designing interfaces to have similar operations and use similar elements for achieving similar task →usable and learnable

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7
Q

What is user experience(UX)?

A

It focuses on the overall experience between a user and a product.How a product behaves and is used by people in the real world.

  • Cannot design a user experience-only can design FOR a user experience
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8
Q

What is user interface(UI)?

A

It’s the process of making interfaces in software or computerized devices with a focus or style.

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9
Q

What is Information Architecture(IA)?

A

It’s a structural design of shared information environments, the art and science of organizing and labelling websites, online communities and software to support usability and fundability.

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10
Q

What is IxD?

A

It examines the interaction(via an interface) between a system and its user.

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11
Q

What is the definition of accessibility?

A

The extent to which an interactive product is accessible by as many people as possible.

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12
Q

What is the definition of inclusiveness?

A

Making products and services that accommodate the widest possible number of people.

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13
Q

What are the types of disabilities(3)?

A

1.Sensory impairments
2.Physical impairments
3.Cognitive impairments

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14
Q

What are the 3 categories of impairment?

A

Permanent
Temporary
Situational

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15
Q

What are the 6 usability goals? (SULEME)

A

1.Effectiveness
2.Efficiency
3.Safety
4.Utility
5.Learnability
6.Memorability

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16
Q

What is efficiency?

A

The way a system supports users in carrying out their tasks.
Criteria: time to complete a task, # of operations to complete a task

17
Q

What is safety?

A

Protecting the user from dangerous conditions and undesirable situations.
Criteria: # of errors, time to recover from errors

18
Q

What is utility?

A

The extent to which the system provides the right kind of functionality so that users can do what they need or want to do.
Criteria: availability of core tasks

19
Q

What is learnability?

A

How easy a system is to learn to use
Criteria: time to learn a task, errors made in learning a task

20
Q

What is memorability?

A

How easy a system is to remember how to use, once learned.
Criteria: errors made in carrying out a task after system is learned