Lecture 15: Devices and Desires Flashcards

1
Q

Food for thought on poor design…

A
  • β€œConsider the objects that make up our everyday lives. Alas poor design predominates. The result is a world filled with frustration, with objects that cannot be understood, with design that leads to error”
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2
Q

John Denver’s fatal plane crash happened due to…

A
  • The placement of the fuel selector
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3
Q

Population Stereotypes:

A
  • Common expectations about the effects of an action
  • To increase, turn clockwise
  • Generally, the relationship between controls and displays varies in compatibility
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4
Q

Don Norman’s action cycle:

A
  • Goals: What we want to happen
  • Execution: What we do to the world
  • The World
  • Evaluation: Comparing what happened with what we wanted to happen
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5
Q

Gulf of Execution:

A
  • β€œThe difference between intention and allowable actions”
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6
Q

Gulf of Evaluation:

A
  • β€œThe effort that the person must exert to interpret the physical state of the system”
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7
Q

Functions > Controls = ?

A
  • TROUBLE
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8
Q

What is the role of a mental model in learning to operate a device? Is it essential or unnecessary?

A
  • Computer video, given instructions means you take longer but acquire some general principles to use on a similar task
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9
Q

Good design is possible if…

A
  • Possible actions are visible
  • Users can evaluate what’s happening
  • Controls and displays are compatible
  • Users have a good conceptual model
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