Lecture 1 - Introduction Flashcards

1
Q

the capitalist world system

A

capitalism as the central organizing principle of a hierarchical system

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2
Q

capitalism world system - kinds of countries

A

core

semi-periphery

periphery

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3
Q

core country

A

democratic governments

high wages

import = raw materials

export = manufactures

high investment

welfare services

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4
Q

semi-periphery countries

A

authoritarian governments

export = mature manufactures / raw materials

import = manufactures / raw materials

low wages

low welfare services

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5
Q

periphery

A

non-democratic governments

export = raw materials

import = manufactures

below subsistence wages

no welfare services

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6
Q

world views / theories

A

help to manage flood of information. because of them, we notice certain things and ignore others.

world views result from socialization, historical experiences, our societal position

manage flood of info –> selective

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7
Q

world views result from

A

socialization, historical experiences, our societal position

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8
Q

theories are akin to world views

A

way of making the world or some part of it more intelligible or better understood

systematic reflection on phenomena, designed to explain them and to show how they are related to each other in a meaningful, intelligent pattern, instead of being merely random items in an incoherent universe

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9
Q

great debates of IR

A

served to organize and focus the discipline =˃ structure of IR as a discipline

help us to understand why the theories look the way they do, penetrate their inner logic and to work with them

depending on which we privilege, we consider particular actors, structures and processes to be important and decisive

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10
Q

theories: characterization

A

transcends observable facts and historical incidents

helps to identify the essential and typical patterns and the general causes, effects and relationships

helps us to formulate general statements with respect to these patters, their causes and effects

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11
Q

types of theories

A
  1. descriptive theory
  2. causal theory
  3. normative theory
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12
Q

descriptive theory

A

describing the typical and essential / what is

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13
Q

causal theory

A

determine cause and effect / explain, predict and change. why are thigns the way they are

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14
Q

normative theory

A

evaluate / what is supposed to be

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15
Q

problem solving theory

A

take the world „as it is“ and endevour to think through problems and offer prudent advice to policy makers tasked with the challenge to negotiate the „real world“

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16
Q

critical theory

A

question the immutability of the present world order and see the purpose of theory as advancing the project of positive change

17
Q

building blocks of theories: actors

A

social actors = entities which have influence or agency
–> focused on states, but now also on transnational corporations and intergovernmental organizations

disposition:
what interests do the actors have / how do they realise them (cost-benefit calculation or societal norms and rules)
how do the identities of the actors inform their interests
are interests assumed to be static or subject to change

18
Q

building blocks of theories: structures

A

structures determine relations between elements within a system

  • resource based structures = material / social / human resources
  • normative structures = rules and norms
19
Q

types of normative structures

A

regulative = rules of behaviour

constitutive = membership within in particular system and position

20
Q

building blocks of theories: processes

A

processes transform behaviour into social interaction
–> mechanisms of social interaction may be strategic (itnerdependence) or normative (consensus)

patterns of social interactions = cooperation, conflict, dependency, peace, etc.

21
Q

building blocks of theories: dynamics

A

Feedback mechanisms of social interaction on

  • Structure = Reproduction or change
  • Actors = Reinforcement or change of dispositons
  • Processes = Reproduction or change

dynamic mechanisms = Reinforcement, evolution (e.g., selection, mutation, or innovation) or cycles