learning theories Flashcards

1
Q

Definition of learning

A

the more or less permanent change in performance that is associated with experiences in practice

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2
Q

Definition of performance

A

may be thought to be a temporary occurance that can change from time to time because of external and internal influences

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3
Q

What are the three stages of learning

A
  1. cognitive
  2. associative
  3. autonomous
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4
Q

Describe the cognitive stage

A
  • movements may lack co-ordination
  • performer needs time to think while using extrinsic feedback
  • trial and error
  • motor programme not developed
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5
Q

Describe the associative stage

A
  • motor programmes start to form
  • practice is used to perfect movement
  • movement more smooth
  • some trial and error
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6
Q

Describe the autonomous stage

A
  • motor programmes fully formed
  • completed efficiently and attention to detail
  • must use open-loop control
  • must continously stay in the phase
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7
Q

Definition of knowledge of results

A

concerns the outcome

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8
Q

Definition of knowledge of performance

A
  • about the technique of the skill
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9
Q

What types of feedback are used in the cognitive stage

A
  • extrinsic
  • positive
  • knowledge of results
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10
Q

What types of feedback are used in the associative stage

A
  • mixture or extrinsic and intrinsic
  • knowledge of performance
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11
Q

What types of feedback are used in the autonomous stage

A
  • intrinsic
  • negative
  • knowledge of performance
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12
Q

What are the causes of plateau

A
  • boredom
  • lack of motivation
  • limit of ability
  • bad coaching
  • fatigue
  • injury
  • low goals
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13
Q

Definition of the learning plateau

A

a period of time where there is no sign of improvement

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14
Q

Definition of drive reduction

A

performer has gained success on the task and intial drive to succeed has been lost
new task is needed to maintain motivation

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15
Q

Definition of intrinsic feedback

A

comes as a consquence of performing the action
feeling the task/skill

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16
Q

Definition of extrinsic feedback

A

derived from an outside source
supplied in addition to intrinsic feedback

17
Q

How do you make feedback effective

A
  • give it immediately
  • set targets
  • make sure it is recent
  • make sure it is accurate
  • appropriate to the performer
18
Q

Advantages of visual guidance

A
  • creates mental image
  • highlights weaknesses
  • builds motor programmes
19
Q

Disadvantages of visual feedback

A
  • must be accurate
  • capable of copying
20
Q

Advantages of verbal guidance

A
  • highlight points
  • technical and tactical help
  • compliments the other guidance being used
21
Q

Disadvantages of verbal guidance

A
  • overload performer
  • must be clear (can be misunderstood)
22
Q

Advantages of manual guidance

A
  • elimintaes danger
  • early feel of motion
  • confidence
23
Q

Disadvantages of manual guidance

A
  • interfere with kinaesthetic
  • add pressure
  • depend on guidance too much
  • loose motivation
24
Q

Advantages of mechanical guidance

A
  • feel of whole skill
  • confidence
  • prevents injury
25
Q

Disadvantages of mechanical guidance

A
  • interfere with kinaesthetic
  • motivation will be lost
26
Q

What is the insight theory

A
  • believe we learn skills trhough experiencing the whole skill rather than isolated parts
  • believe kinaesthesis and the flow of skill is maintained and performer will gain a greater understanding of the task
27
Q

What is the cognitive theory

A
  • suggests performer has to think about what they are doing
  • allows performer to be creative and develop strageries
28
Q

Definition of operant conditioning

A

the shaping of behaviour by trial and error, which can help to strengthen or weaken the S-R bond

29
Q

Definition of reinforcement

A

process causing behaviour to re-occur by strengthening/weakening the S-R bond

30
Q

What is positive reinforcement

A

using rewards to increase the likelihood of the response

31
Q

What is negative reinforcement

A

weakens the link between the stimulus and incorrect response

32
Q

What is punishment

A

unpleasant and stimulus to stop incorrect actions

33
Q

What does the Bandura theory include

A
  1. Attention
  2. Retention
  3. Motor production
  4. Motivation