Learning: Operant Conditioning Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

Operant Conditioning

A

= a type of learning in which behaviour is strengthened or diminished, depending on the nature of the consequences that follow it
*consequences are the heart of OC, voluntary responses are controlled by their consequences

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Reinforcement

A

= strengthens the response and increases the likelihood of it occurring

  • Positive Reinforcement: provides pleasant/satisfying consequence
  • Negative Reinforcement: removes/prevents an aversive (unpleasant) stimulus

Types of reinforcers:

  • primary: basic needs
  • secondary: things we learn to accept as reinforcement (tokens/social reinforcers)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Punishment

A

= weakens the response and decreases the likelihood of it occurring

  • Positive Punishment: addition of an unpleasant stimulus
  • Negative Punishment: removes/prevents a pleasant stimulus
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Schedules of Reinforcement

A

= the rate or interval at which responses are reinforced

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Schedules of Reinforcement - Continuous Reinforcement

A
  • every correct response is reinforced
  • excellent for new behaviours (faster learning, high response rate)
  • more resistant to extinction
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Schedules of Reinforcement - Partial Reinforcement

A
  • some but not all correct responses are reinforced
  • less resistant to extinction
  • ratio schedule = response based (# of times)
  • interval schedule = time based (time period)
    FR, FI, VR, VI
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Partial Reinforcement - Fixed Ratio

A

= reinforcement occurs after a fixed number of correct responses
- high response rate, responses often pause briefly after reinforcement
“short pause”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Partial Reinforcement - Fixed Inteval

A

= reinforcement delivered after fixed time
- responses increase closer to reinforcement but then drop off
“long pause”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Partial Reinforcement - Variable Ratio

A

= reinforcement occurs on the basis of an average number of responses (random)
- high response rates, no pause after reinforcement, very resistant to extinction (gambling)
“high, steady”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Partial Reinforcement - Variable Interval

A

= reinforcement occurs on an average/random time interval
- relatively low response rates, steady
“low, steady”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Factors affecting reinforcement/punishment

A
  • Appropriate consequence = needs to actually reward/punish
  • Timing = needs to be immediate or ASAP
  • Timing = must follow the behaviour
  • Age/Gender = person’s age /gender must be considered as to appropriateness
  • Consistency = consequence needs to be the same each time
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Key Processes in Operant Conditioning

A
  • Acquisition = establishment of desired response through reinforcement (schedule important)
  • Contiguity = space or time in which two items occur (immediate or ASAP)
  • Contingency = one behaviour predicts the other (consequence follows the behaviour)
  • Extinction = the operantly conditioned response disappears over time as reinforcement ceases
  • Spontaneous Recovery = reappearance of extinguished response
  • Stimulus Generalisation = responding to stimuli which approximate the original stimulus
  • Stimulus Discrimination = learn which responses will be reinforced eg. bus
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Examples of Operant Conditioning

A
  • Shaping: used for phobias (start small, work up, eventually establish response), requires continuous reinforcement, used widely in animal training
  • Self-paced learning: provides immediate feedback to learner
  • Incentive Systems: common in business, professional sport (motivation
  • Bio-feedback: bodily functions give feedback (BP, HR)
  • Superstition: result of accidental reinforcement
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Side Effects of Punishment

A
  • increased aggression
  • passive assertiveness
  • avoidance behaviour
  • modelling
  • temporary suppression
  • learned helplessness: state of helplessness/resignation in which people/animals learn that escape is impossible… depression results (a sad emotional state or mood that interferes with the ability to function, feel pleasure, maintain interest in life)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly