Learning Flashcards

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1
Q

Classical Conditioning

A

Learning which takes place when two or more stimuli are presented together; an unconditional stimulus is paired repeatedly with a neutral stimulus until it acquires the capacity to elicit a similar response. The subject learns to give a response it already knows to a new stimulus.

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2
Q

Stimulus

A

A change in the environment that elicits a response.

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3
Q

Neutral Stimulus

A

A stimulus that initially does not elicit a response.

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4
Q

Unconditional Response

A

Reflexively, or automatically, brings about the unconditioned response.

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5
Q

Conditioned Stimulus

A

A neutral stimulus at first, but when paired with the UCS, it elicits the conditioned response.

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6
Q

Acquisition

A

In classical conditioning, learning to give a known response to a new stimulus, the neutral stimulus.

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7
Q

Extinction

A

Repeatedly presenting a CS without a USC leads to return of the NS.

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8
Q

Spontaneous Recovery

A

After extinction, and without training, the previous CS suddenly elicits the CR again temporarily.

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9
Q

Generalization

A

Stimuli similar to the CS also elicit the CR without training.

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10
Q

Discrimination

A

The ability to tell the difference between stimuli so that only the CS elicits the CR.

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11
Q

Higher-Order Conditioning

A

Classical conditioning in which a well learned CS is paired with a NS to produce a CR to the NS.

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12
Q

Averse Conditioning

A

Learning involving an unpleasant or harmful stimulus or reinforcer.

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13
Q

Avoidance Behavior

A

Takes away the unpleasant stimulus before it begins.

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14
Q

Escape Behavior

A

Takes away the unpleasant stimulus after it has already started.

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15
Q

Instrumental learning

A

Associative learning in which a behavior becomes more or less probable depending on its consequences.

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16
Q

Law of effect

A

Behaviors followed by positive consequences are strengthened while behaviors followed by annoying/negative consequences are weakened.

17
Q

Operant conditioning

A

Learning that occurs when an active learner performs certain voluntary behavior, and the consequences of the behavior determine the likelihood of its recurrence.

18
Q

Positive reinforcement

A

A rewarding consequence that follows a voluntary behavior thereby increasing the probability the behavior will be repeated.

19
Q

Primary reinforcer

A

Something that is biologically important and thus rewarding.

20
Q

Secondary reinforcer

A

Something rewarding bc it is associated with a primary reinforcer.

21
Q

Generalized reinforcer

A

Secondary reinforcer associated with a number of different primary reinforcers.

22
Q

Punishment

A

An aversive consequence that follows a voluntary behavior thereby decreasing the probability the behavior will be repeated.

23
Q

Premack Principle

A

A more probable behavior can be used as a reinforcer for a less probable one.

24
Q

Negative reinforcement

A

Removal of an aversive consequence that follows a voluntary behavior thereby increasing the probability the behavior will be repeated (escape and avoidance).

25
Q

Omission Training

A

Removal of a rewarding consequence that follows a voluntary behavior thereby decreasing the probability that the behavior will be repeated.

26
Q

Shaping

A

Positively reinforcing closer and closer approximations of a desirable behavior to teach a new behavior.

27
Q

Chaining

A

Establishes a specific sequence of behaviors by initially positively reinforcing each behavior in a desired sequence and then later rewarding only the completed sequence.

28
Q

Continuous Reinforcement

A

Schedule that provides reinforcement following the particular behavior every time it’s exhibited.

29
Q

Partial Reinforcement

A

Occasional reinforcement of a particular behavior. Produces response that is more resistant to extinction.

30
Q

Fixed Ratio

A

Reinforcement of a particular behavior after a specific number of responses.

31
Q

Variable Ratio

A

Reinforcement of a particular behavior after a number of responses that changes at random around an average number.

32
Q

Variable Interval

A

Reinforcement of the first particular response made after a length of time that changes at random around an average time period.

33
Q

Behavior Modification

A

A field that applies the behavioral approach scientifically to solve problems.

34
Q

Instinctive Drift

A

A conditioned response that moves toward the natural behavior of the organism.

35
Q

Latent learning

A

Learning in the absence of rewards.

36
Q

Insight

A

The sudden appearance of an answer to a problem.

37
Q

Learning

A

A relatively permanent change in behavior as a result of experience.