Learning Flashcards

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1
Q

Non-Associative Learning

A

You’re not building an association between a behavior & stimuli.
Repeatedly exposed to a single stimulus or event with no developed response.

Habituation
Sensitization

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2
Q

Habituation

A

Behavioral response decreases as you become more used to it.
EG: crows stop being scared of scarecrows.

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3
Q

Sensitization

A

Behavioral response to repeatedly occurring stimuli increases
EG: you hate your alarm more over time.

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4
Q

Associative learning

A

You build an association between behavior & stimuli (conditioning).
Done through personal experience.
Classical Conditioning.

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5
Q

Pavlovs Dogs
Unconditioned Stimulus (US)

A

Meat

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6
Q

Pavlovs Dogs
Unconditioned Response (UR)

A

Salivation

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7
Q

Pavlovs Dogs
Neutral stimulus (NS)

A

First bell ringing while feeding

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8
Q

Pavlovs Dogs
Conditioned Stimulus (CS):

A

Bell after association

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9
Q

Pavlovs Dogs
Conditioned Response (CR):

A

Salivation

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10
Q

What two traits must classical conditions contain?

A

Contingency & contiguity

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11
Q

Extinction

A

Over time, if US is not paired with CS,
they become decoupled.

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12
Q

Spontaneous Recovery

A

A previously extinguished conditioned response reemerges

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13
Q

Classical Conditioning

A

One stimulus predicts another stimulus

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14
Q

Operant Conditioning

A

A learning process in which the consequences of an action determine the likelihood that it will be performed in the future

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15
Q

Positive/Negative Reinforcement

A

Adds or subtracts a behavior with rienformcent

EG:
Positive reinforcement: Your dog gets treat for doing a good thing

Negative reinforcement: Take away kids’ chores because they cleaned their room.

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16
Q

Positive/Negative Punishment

A

Adds or subtracts a behavior with punishment

EG:
Negative punishment: Your walking your dog and it starts barking, so you stop and wait to stop them from barking.

Positive punishment: Your cat swats at you when they are angry. Adding swat to the environment to stop you.

17
Q

Negative and Positive

A

Refers to the addition or subtraction of a stimulus that will contribute reinforcement or punishment.

18
Q

Secondary Reinforcement

A

Reinforcing because of its conditioned relation to another reinforcer.

EG: reinforcing your kid is effective because they are your child.

19
Q

Model-free learning

A

Directly updating the value of an action/object through direct experience with outcomes. Behavior is then guided by selection of the most valuable action.

20
Q

Model-based learning

A

Using experience with outcomes to construct a mental model of the world. Behavior is controlled by the assumptions of the model.

21
Q

Brain areas involved
in model-based learning

A

Amygdala & OFC

22
Q

Opponent-process Theory

A

Your body gets ready for a stimuli if it’s anticipating it

EG: less of a high because you are in a location where you usually smoke.

23
Q

The math of learning
Rescorla-Wagner Model

A

^Vcs = c (Vmax - Vall)

The change in value equal how much you can learn minus how much you have learned times your individual learning speed.

24
Q

Unexpected and Expected Reward Learning

A

Dopamine response to reward when unexpected.
Dopamine response to associated reward cue.

25
Q

Negative Reward Prediction Error

A

Expected reward learning when the reward is never given, despite cues. Results in crash when reward is supposed to happen.

26
Q

Dopamine Pathways

A

Mesocortical

Nigrostriatal

Mesolimbic

27
Q

Mesocortical Pathway

A

Midbrian- Frontal Cortex

Cognition, memory, attention, emotional behavior, and learning.

28
Q

Nigrostriatal Pathway

A

Substantia Nigra - Striatum

Movement and sensory stimuli

29
Q

Mesolimbic Pathway

A

Midbrain to limbic system

Pleasure and reward-seeking

30
Q

Wanting VS Liking

A

Wanting has to do with conditioned dopamine receptors. (Addiction)

Liking is actually enjoying something opioid receptors.

31
Q

Amygdala

A

Emotional responses (type of classically conditioned memory)

32
Q

Fornix

A

Major output pathway from hippocampus

33
Q

Hippocampus

A

Involved in basic associative learning
Involved in place memory

34
Q

Striaitum

A

It is involved in decision-making functions, such as motor control, emotion, habit formation, and reward

Important for procedural memory