Learing-Chapter 8 Flashcards
Associatative learning
our minds connect events that occur together in time and space
Learning
Based on forming associations and links between events
man who is responsible for classical conditioning
Ivan Pavlov (Dog and saliva experiment)
Unconditioned stimulus
creates stimulus before its been conditioned to
Acuisition
association of a bad experience to an object/thing/person and hold some response to it
Extinction
the process of unlearning or removing a conditioned association
Spontaneous recovery
the re-emergence of a previously extinguished conditioned response after a delay
Generalization
create a schema of their feelings. fear of dr. see a scientist in a lab coat, scared because he looks like a dr
Discrimination
The child will learn to recognize the difference between the stimuli and will show the fear response only in the presence of a dr.
Biological predispositions
when a human or subject possesses some internal quality that gives them an increased likelihood of having a condition
Man in charge of the little Albert experiment
John Watson
Operant conditioning
rewards and punishments, learning is not passive, learning is based on consequences
thorndike
law of effect: principle that behaviors followed by favorable consequences become more likely (Trail and error) - locking cats in boxes
Man responsible for opperant conditioning
B.F. Skinner
Shaping
successive approximations of a target behavior are reinforced
chaining
linking each action to each other, in a particular order
Reinforcer
reinforcement, possitive or negative, the substance used
Positive reinforcement
adding something to reinforce the behavior, treat
Negative reinforcement
stimulus is removed after a particular behavior is exhibited
primary reinforcement
the stimulus
conditioned (secondary) reinforcement
stimulus or situation that has acquired its function as a reinforcer after pairing w/ a stimulus that functions as a reinforcer
Token economy
a system of behavior modification based on the systematic reinforcement of target behavior
Continuous reinforcement
desired behavior is reinforced every single time is occurs
Partial (Intermittent) reinforcement
randomly rewarding for making a response