L9 Teaching and Learning Flashcards

1
Q

precursors to learning

A

motivation and attention

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2
Q

motivation to learn: 3 signs patient has it

A

3 signs: persistence, choice, and effort

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3
Q

extrinsic behavior

A

succeed because outside rewards

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4
Q

intrinsic behavior

A

succeed because inside rewards like pleasure of learning

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5
Q

attribution theory

A

what pt attributes their success to
internal or external cause

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6
Q

mastery goal

A

desire to master to personal height of achievement
adaptive outcome where you use cognitive strategies

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7
Q

performance goal

A

desire to out perform others, comparison

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8
Q

behavioral theory of learning

A

positive/negative reinforcement
environmental conditions create reinforcements
sees the learner as a blank slate
something that increases the desired behavior is a reinforcer

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9
Q

cognitive learning theory

A

acquiring cognitive operations and schemata for successful performance
knowledge as an active acquisition rather than passive

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10
Q

constructivism learning

A

reflecting on our experiences helps us construct our understanding of the world, our systems adjust to accomodate new experiences

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11
Q

developmental theory of learning

A

passing through a series of stages leading to the other
learner must be in the stage ready to achieve competence of that skill

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12
Q

global learner

A

learn in large jumps
absorb material randomly without understanding connections then it all clicks and connects together

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12
Q

sequential learner

A

understand material in a linear order of steps logically building on each other
details before big picture
learning at regular pace in a sequenced way

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13
Q

reflective learner

A

prefers to think and reflect on their own
think about it first

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14
Q

active learner

A

needs active component, learns best by doing

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15
Q

expository instruction

A

verify predetermined results
students follow very specific instructions

16
Q

inquiry instructions

A

students construct knowledge by formulating their own problem from given information

17
Q

discovery instruction

A

guided inquiry
teacher creates setting for outcomes and guides students towards them

18
Q

problem based learning

A

create context for students to generate their own questions
context influenced by instructor input

19
Q

role of the teacher in experiential learning

A

Expert
facilitator
ego ideal
person

20
Q

maturationist theory

A

biological development occurring automatically in predictable stages

21
Q

environmentalist theory

A

child’s environment influences their learning and behavior, lxing as a reaction to environment

22
Q

constructivist theory

A

learning occurs when the child interacts with their environment and people around them
child as an active participant, initiating activities for lxing

23
Q

Adult learning characteristics

A

autonomous
self directed
goal oriented
practical
relevancy oriented
need to be shown respect

24
Q

motivation for adult learners

A

social relationships
ext expectations
social welfare
personal advancement
escape
cognitive interest

25
Q

older adult learner characteristics

A

encoding and retrieval problems/mx problems
slower pacing
verbal and visual associations improve learning
tap into relevant knowledge

26
Q

strategies to influence learning of the elderly

A

positive reinforcement
appropriate rate
meaningful tasks
memory strategies
more repetition and practice
highly organized presentation

27
Q

bloom’s three domains

A

cognitive- recall/recognition
affective - interest/attitude, internalization
psychomotor

28
Q

Gagne’s categories of learning outcomes

A

intellectual skills
cognitive strategies
verbal information
motor skills
attitudes

29
Q

ryle’s two types of knowledge

A

knowing that or knwoing how
facts vs skill performance

30
Q

motor learning

A

complex set of internal processes, lead to more permanent retention of a task that is practiced

31
Q

types of motor tasks

A

discrete - beginning and end
serial - series of discrete movements
continuous - repeated, uninterrupted movements

32
Q

cognitive learning

A

don’t know how to do the skill, thinking hard about it

33
Q

associative learning

A

kind of know how to do skill, less frequent errors

34
Q

autonomous learning

A

skill is easy and learner doesn’t need to think about it

35
Q

Considerations for practice

A

amount
type - part/segmented task, whole/entire task, blocked/exact same condition practice

36
Q

random practice

A

variation of task in unpredictable order

37
Q

random block practice

A

variations of the task in a random order done more than one time