L17, Player Tracking Flashcards
1
Q
Objectives:
- To be aware of the different technology used to track player movement in sport
- To understand the strengths and weaknesses of player tracking technologies
A
2
Q
What are the benefits of a computerised notation systems?
A
- Relatively inexpensive
- Usually labour intensive
- Reliability and validity depend on notation system, definitions and experience of analyst
3
Q
What are 3 types of ‘player and ball tracking technology’?
A
- Video-based systems
- GPS systems
- Radio-based systems
4
Q
What are the pros and cons of video-based systems?
A
- No equipment worn
- Semi-automatic tracking- players need to be identified manually; tracking may need to be corrected (players merging, light conditions e.g., shadows, clouds)
- Very expensive software and support (e.g., licensing, data processing)
5
Q
Why are shadows/clouds a disadvantage to using video-based systems?
A
Shadows can confuse the software/algorithm to make it think that a player has moved when they haven’t.
6
Q
What are 3 inertial measurement units (IMU)?
A
- Accelerometer- Linear acceleration
- Gyroscope- Rotation
- Magnetometer- Heading
(Software can combine measurements to describe motion)
7
Q
What are the pros and cons of wearable GPS sensors (E.g., STATSports, Polar)?
A
- Players can wear receivers; uniquely identify each player (fully automatic)
- Sampling rate up to 15Hz
- Cannot be used indoors
- Provides HR data
8
Q
What are the pros and cons of wearable radio-based system sensors?
A
- Players wear a vest with a small transponder that transits positions to a base station
- Can be fitted into foils in shirts
- Uniquely identifies each player; fully automatic
- Can combine with heart rate data