L17, Player Tracking Flashcards

1
Q

Objectives:

  • To be aware of the different technology used to track player movement in sport
  • To understand the strengths and weaknesses of player tracking technologies
A
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2
Q

What are the benefits of a computerised notation systems?

A
  • Relatively inexpensive
  • Usually labour intensive
  • Reliability and validity depend on notation system, definitions and experience of analyst
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3
Q

What are 3 types of ‘player and ball tracking technology’?

A
  1. Video-based systems
  2. GPS systems
  3. Radio-based systems
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4
Q

What are the pros and cons of video-based systems?

A
  • No equipment worn
  • Semi-automatic tracking- players need to be identified manually; tracking may need to be corrected (players merging, light conditions e.g., shadows, clouds)
  • Very expensive software and support (e.g., licensing, data processing)
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5
Q

Why are shadows/clouds a disadvantage to using video-based systems?

A

Shadows can confuse the software/algorithm to make it think that a player has moved when they haven’t.

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6
Q

What are 3 inertial measurement units (IMU)?

A
  1. Accelerometer- Linear acceleration
  2. Gyroscope- Rotation
  3. Magnetometer- Heading

(Software can combine measurements to describe motion)

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7
Q

What are the pros and cons of wearable GPS sensors (E.g., STATSports, Polar)?

A
  • Players can wear receivers; uniquely identify each player (fully automatic)
  • Sampling rate up to 15Hz
  • Cannot be used indoors
  • Provides HR data
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8
Q

What are the pros and cons of wearable radio-based system sensors?

A
  • Players wear a vest with a small transponder that transits positions to a base station
  • Can be fitted into foils in shirts
  • Uniquely identifies each player; fully automatic
  • Can combine with heart rate data
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