L10, Feedback Flashcards

1
Q

Objectives:

  • Augmented feedback and how it can promote learning
  • Example feedback and instruction methods (direct instruction, analogy learning, task-oriented, model learning)
  • Practical activity (changing your technique
  • Skill training communication model
A

Summary:

  • Camera and video sharing technology means access to feedback is unprecedented
  • Use feedback as a guidance tool, to prompt exploration- be wary of giving too much, too often!
  • Recognise that different kinds of augmented feedback can be used to suit the skill development stage of the learner
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What is augmented feedback?

A

Information about movement not naturally available that allows the learner to evaluate the effectiveness of their movement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What are the 3 aspects of feedback?

A
  1. Information
  2. Reinforcement
  3. Motivation
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What are the 4 skill development and training stages?

A

Coordination training –> Skill adaptability training –> Performance training –> Competition

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

What are modified tasks used for?

A

To emphasise the information-movement coupling the athlete should be exploring (helps guide early and intermediate learners, directs attention)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What is analogy learning?

A

Biomechanical metaphor to prompt visualisation of a movement sequence or technique (helps summarise complex instructions)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly