Knowledge - Week 9a Flashcards

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1
Q

prototype

A

a synthesized average category member. exact features!

I.e. what is a chair?

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2
Q

exemplars

A

actual average category members. broad with similarities!

I.e. what’s a game?

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3
Q

prototype: named first in a list

A

High prototypical examples are more accessible because they are offered first

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4
Q

prototype: quicker in sentence verification

A

quicker to verify when high prototypical examples are present

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5
Q

prototype: more affected by priming

A

being g primed with a word makes the same/different task easier when the primed word is preset relative to when it’s not

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6
Q

practical prototype

A

the composition of several images/ideas arrives at a prototypical average

I.e. bill clinton’s face

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7
Q

level of entry

A

superordinate
- few common features (vehicle)

basic level
- general terms (car, tuck, bicycle)

subordinate
- many common features (ford, chevy, pickup, van, road, trail)

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8
Q

cognitive economy

A

the type of information held at each level

superordinate (animal)
- has skin, can move around, eats, breathes

basic (bird)
- has wings, can fly, has feathers

subordinate (canary)
- can sing, is yellow

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9
Q

connectionist network

A

an interconnected hierarchical system

1) stimulus
2) input units
3) hidden units
4) output units

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10
Q

feedback activation

A

top-down processing that takes advantage of our knowledge and understanding of “what goes where”

I.e. Q typically goes first and I followed by a U majority of the time

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11
Q

iterative learning

A

using an initial random distribution in connection weights will probably result in an incorrect output

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12
Q

back propagation

A

weights are adjusted back through the system to minimize error between input and output

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13
Q

connectionism

A

1) grows older and gracefully
- damage to units doesn’t completely destroy performance

2) allows for generalization of learning
- similar patterns

3) biological connections with the brain
- parallel and distributed

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14
Q

sensory-functional hypothesis

A

category-specific deficits between animals (sensory) and artifacts (functional)

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15
Q

multiple-factor approach

A

actions and sensory properties are both important in respect to some categories

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