Judgement, Reasoning, & Decision-Making (ch 13) pt 2 Flashcards

1
Q

Risks/Ambiguity & Decision-Making

A

Preference for risky gambles over ambiguous gambles/ → big fear of the unknown (ex: 50% risky seen better than 100% ambiguous).’

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1
Q

Risky

A

unknown outcomes with known probabilities.

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2
Q

Ambiguity

A

unknown outcomes & unknown probabilities.

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3
Q

Utility

A

Outcomes that are desirable because they are in the person’s best interest.

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4
Q

Expected Utility Theory 1

A

Decision Makers are fully informed regarding all possible options for their decision and of all possible outcomes.

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5
Q

Expected Utility Theory 2

A

Decision Makers are infinitely sensitive to the subtle distinctions among decision options.

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6
Q

Expected Utility Theory 3

A

Decision Makers are fully rational in regard to their choice of options.

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7
Q

Emotions & Decision Making

A

Emotions affect decisions. Emotions that people predict that they will feel concerning an outcome as well. People can accurately predict their emotions.

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8
Q

Kermer et al (2006)

A

Showed people greatly overestimate the expected negative effect of losing compared to the actual effect of losing.

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9
Q

Framing Effect

A

Perception of gravity influences a flip-flop in choice when choices are equivalent (ex: zombie problem of 400 will die vs 200 will be saved).

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10
Q

Intertemporal Choices

A

Making choices at different points in time. Smaller now & larger later (food, exercise, money).

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11
Q

Temporal Discounting

A

Later rewards perceived as less valuable.

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12
Q

Multi-Attribute Choice

A

Choices vary across multiple attributes. Lexicographic rule, satisficing, & elimination by aspects.

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13
Q

Satisficing

A

Don’t worry about the best, go for “good enough.” Trade-off between optimal choice and decision time, meets cutoffs then choose the first one that’s good enough.

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14
Q

Lexicographic Rule

A

Take the best item on the most important attribute.

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15
Q

Elimination by Aspects

A

Rule out choices by criterion X, then Y, then Z (like filtering).