General Knowledge (ch 9) Flashcards

1
Q

Concepts

A

A mental representation of a class or individual. Also, the meaning of objects, events, and abstract ideas. An example of a concept would be the way a person mentally represents “cat” or “house.”

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2
Q

Categorization

A

The process by which objects are placed in categories.

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3
Q

Schemas

A

A person’s knowledge about what is involved in a particular experience.

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4
Q

Scripts

A

Similar to the script for a play, a mental script is a general knowledge structure about ordinary events and situations. Mental representation of “what’s supposed to happen” or in a particular order.

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5
Q

Heuristics

A

A person’s knowledge about what is involved in a particular experience, often the “rule of thumb.”

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6
Q

Semantic Network Model

A

An approach to understanding how concepts are organized in the mind that proposes that concepts are arranged in networks. Ideas branch out, creating a web of relationships between ideas.

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7
Q

Nodes

A

typically represent a single concept or feature, are connected to other nodes

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8
Q

Activation

A

the arousal level of a node

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9
Q

Spreading Activation

A

When a node is activated, activity spreads out along all connected links. Concepts that receive activation are “primed” and more easily accessed from memory.

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10
Q

Cognitive Economy

A

Shared properties are only stored at higher-level nodes.

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11
Q

Exceptions

A

stored at lower nodes.

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12
Q

Lexical Decision Tasks

A

Participants read stimuli and are asked to say as quickly as possible whether the item is a word or not.

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13
Q

Prototype Model

A

Our mental categories are represented in terms of a concept, with typical members being stored close to the prototype and peripheral members stored farther away. A prototype is the most typical or representative example of a category.

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14
Q

Eleanor Rosch (1973)

A

argued that “artificial categories” have little relationship to the “natural categories” we use in language and thought.

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15
Q

Typicality Effect

A

Prototypical objects are processed preferentially.

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16
Q

Smith et al (1974)

A

Highly prototypical objects judged more rapidly.

17
Q

Rosch (1975)

A

Prototypical objects are named more rapidly and more affected by priming stimulus.

18
Q

Superordinate-level of Categorization

A

The more general categories (ex: computer)

19
Q

Basic-level of Categorization

A

Moderately specific categories (ex: laptop)

20
Q

Subordinate-level of Categorization

A

Most specific categories (ex: Apple macbook pro)