Joint assessment and mobilization Flashcards

1
Q

What can joint injury result in

A

Joint dysfunction

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2
Q

Dysfunctions in joints

A
  • Increase and decreases in normal motion
  • Aberrant “trick” movements
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3
Q

What to do with hypomobility

A

mobilization /manipulation to joint, stretching, ROM

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4
Q

What to do with joint hypermobility

A
  • stabilization/strengthening activities
  • Muscles are the joints dynamic stabilizers
  • The static stabilizers may have been stretched (ligaments and capsule)
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5
Q

How can joint dysfunction lead to joint degeneration

A
  • Less fluid/nutrition in a tight joint
  • In a loose joint with too much movement can also cause degeneration
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6
Q

What are the goals of PT with joint dysfunction

A

Correct the dysfunction
Alleviate joint pain
Restore normal joint function

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7
Q

What are the classifications of movement

A
  • Osteokinematics: Goniometric ranges; AROM, PROM
  • Accessory movements:
    1. Joint play = end feel → gives you an idea of if the joint is normal, tight, or has too much mobility
    2. Component: Arthrokinematics: roll, glide, spin
    3. Grading system: Quantity (range) quality (end feel)
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8
Q

Joint mobility categories

A
  • quantity (range) and quality (end feel)
  • Hypomobility: Decreased ROM, Increased tissue resistance (capsule is tight)
  • Hypermobility: Increased ROM, Decreased tissue resistance (Capsule is lax)
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9
Q

Capsular pattern vs non capsular involvement

A
  • ROM is limitations specific to joints
  • AROM = PROM, both painful in same direction at end range
  • Resisted isometrics in their mid range is not painful (means that it is capsular not Musculotendious)
  • If resisted Isometrics is painful it is a musculotendinous issue
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10
Q

Joint play

A
  • small involuntary movements of joints
  • Detect restrictions in joint capsule
  • Needed to have full pain free voluntary movement
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11
Q

End fields

A
  • a test of joint play
  • End range passive test
  • Quality of resistance felt at end range (how stiff is this joint)
  • Joints and tissue
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12
Q

End feel specific to structures being stressed

A
  • Muscle, ligament, joint capsule
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13
Q

What does testing end feels aim to determine

A
  • Nature of pathology in the joint or soft tissue
  • Normal vs abnormal end feels
  • Hypermobility or hypomobility
  • Abrupt stop = adhesion, loose body, osteophyte (bone spur)
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14
Q

Normal end feels

A
  1. Bone to Bone:
    - Hard stop that is painless
    - Elbow extension
  2. Soft tissue approximation:
    - Yielding compression that stops the motion
    - Feels mushy
    - Elbow or knee flexion
  3. Normal Capsule:
    - Firm with some creep/give
    - Shoulder motions
    - Knee extension
  4. Elastic end feel
    - Tissue stretch
    - Normal muscle ie with DF stretch or PF
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15
Q
A
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16
Q

Abnormal end feels - describe

A
  1. Muscle (muscle spasms)
    - Increases resistance and less elastic end feel
    - Tightness or increase tone
    - Ex: tight hamstring
    - Similar to normal tissue stretch without elastic end feel
  2. Capsule:
    - Hard resistance without give/creep
    - Often where you would not expect
    - Leather like
    - Capsular pattern specific to a joint Ie the should: ER is limited more than abduction > IR> flexion
  3. Bone to bone:
    - Sudden hard bony block
    - At an abnormal place in the range
    - loose body: fragment of bone, articular cartilage, osteophyte
  4. Empty:
    - Pain before any tissue resistance felt
    - Acute subacromial bursitis
  5. Springy block
    - Springy rebound
    - Meniscus
    - Occurs where it is unexpected
  6. Swelling:
    - boggy/squishy/soft - joint effusion
  7. Capsule/ligament laxity:
    - Increased movement
    - Without normal resistance or firm arrest of motion
17
Q

Open pack position of joint

A
  • Ligament and capsule most lax
  • Bony surfaces least congruent
  • Joint volume greatest - more lubrication
  • Where people will hold a joint if it is painful or swollen
  • Requires more muscle action around the joint
18
Q

Close pack position of joints

A
  • Ligaments and joint capsule most taut
  • Bony surfaces most congruent
  • Joint volume least
19
Q

Joint mobilization

A
  • skilled passive movements directed at a joint (glides and tilts)
  • Graded movements at various ranges of the joint
  • Speed is slow enough that patients can stop the movement
20
Q

Principles of joint mobs

A
  • Joint play must be present for normal and pain free ROM
  • Joint play and end feel used assess and treat joints
  • Joint play and end feel - assess to see if limitations are from joint or other soft tissue (muscles or ligaments)
  • Accuracy may be limited by pain or muscle guarding
21
Q

Effects of joint mobs

A
  • pain relief and increase ROM
22
Q

Pain relief effects of Joint mobs/manips: neurophysiological effects

A
  • Stimulation of articular mechanoreceptors
  • Which stimulate A alpha and A beta fibers that inhibit transmission of nociceptive stimuli carries by A delta and C pain fibers
  • Via inhibitory interneurons at spinal cord level
  • Decreases pain
23
Q

Pain relief mechanical effects

A
  • Increase circulation
  • Relaxation of muscles around the joint
  • Promotes synovial fluid movement in joints
  • Nutrition exchange
24
Q

Psychological effets (pain relief of joint mobs

A
  • Laying of hands on people shows you are helping them and trying to decrease pain
  • Skills joint assessment and mobilization
  • Finding, reproduction and abating pian
  • Expectation effect: saying you will help someone can help them
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Increase ROM mechanical effects
- capsular /ligament tightness; adhesions - Mechanical effect: - Stretches joint capsule and ligaments - Breaks adhesions - Increases ROM
26
Joint manipulation
- Skilled passive movement directed at a joint - High velocity, small amplitude at end range - Patients not able to prevent the movement
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1. goals with joint mobilizations/manipulations 2. adverse reactions to joint mobs and manipulations
1. generally to increase ROM and decrease pain 2. Increase in pain, Increase in swelling, Decrease in ROM, If so inappropriate technique and too forceful
28
Distraction joint mobs and grades
- done perpendicular to joint surface - Restores joint play - Grades: 1: unweight joint surface 2: taking up capsule slack 3. Stretching capsule
29
Arthorkinematics in relation to joint mobilizations
1. Concave on convex: - Joint glide and roll in same direction - Mobilizing force imparted in same direction as moving segment 2. Convex on concave: - Joint glide and roll occur in opposite directions - Glide is in opposite direction as moving segments - Mobilization force imparted in the opposite direction to the moving limb
30
Joint mobs treatment grades
- Grade 1: beginning of joint play range (25%) Slow small amplitude - neurophysiological/pain relief - Grade 2 - up to middle of joint play range (50%) Slow a bit larger amplitude than grade 1 - Grade 3: from middle to end range (to restriction) Slow larger amplitude - Grade 4: at end range at restriction changes end feel, Slow small amplitude - Grade 5: mobilization/thrust manipulation, High velocity, Small amplitude motion, At end range
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Low grade mobilization
- Low grades: 1-2 - Pain relief - stimulate mechanoreceptors - Relax muscle guarding - Oscillations: 2-3 per sec, 3-4 times, 2 minutes
32
High grade mobilizations
- Higher grades 4 and 5 - Modify connective tissue, change end feel - Increase ROM
33
Sustaining the mobilization gains
- Sustained stretched (low load prolonged stretch = hold at end range (TERT = 2 minutes minimum) - Best used in conjunction with high grade 3-4 mobilizations especially with hypomobility patients - Used to modify connective tissue and change end feel - Increase ROM
34
Contraindications of mobilizations
Grade 1, 2 oscillations: few , done for pain relief Higher grades 3-5 - Likelihood of causing osseous or ligamentous damage (Ie disease, osteoporosis, cancer, CT disorders) - Ankylosis (fusion) of that joint - Excessive pain or guarding - serious pathology or fracture - Significant joint inflammation or effusion - Hypermobility
35
Precautions for jt mobs
- Pregnancy due to hormone relaxin
36
Hyper mobility Beighton index criteria and scoring
Patient presents with excessive ROM in several joints: - patient forward bends (without bending knee) can palm floor = 1 point - Knees show hyperextension each side = 1 pt - Elbows show hyperextension - each side 1 pt - Thumb can be ent to touch forearm - each side 1 pt - Little finger be bent past 90º - each side 1 pt Generalized hypermobility present if - + score > than 5/9 currently or historically - Max score i s 9
37
General treatment principle related to restoring joint function
- Restore joint mobility - Then restore muscle length - Then restore strength
38
Joint assessment and mob rules
- Patient relaxed and therapist relaxed - One hand stabilize the other hand mobilizes - Joint in open pack position - Joint assessment or mob technique - consider: treatment plan, direction, velocity and amplitude - Distractions perpendicular to treatment plan - Glides: parallel to treatment plan - One movement in one direction, performed one at a time - Compare to opposite side to determine mobility - Rationale for use of mobilizations - low vs high grades -Reassess after treatment technique (increased joint play, glides, ROM)
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