ITM 102 Chap 10 Flashcards
e-commerce
refers to the use of the Internet and the Web to transact business
8 E-Commerce Technology
Dimensions
- Ubiquity
- Global reach
- Universal standards*
- Richness*
- Interactivity*
- Information density*
- Personalization / customization*
- Social technology*
Market Entry Costs
The cost merchants must pay simply to bring their goods to market are greatly lower by e-commerce
Search Cost
The effort required to find suitable products is greatlyreduced by universal standard
Information Richness
Refers to the complexity, personalization, and content of a message
Information Density
The total amount and quality of information available to all market participants, consumers, and merchants alike
Price Transparency
Refers to the ease with which consumers can fi nd out the variety of prices in a market
Cost Transparency
Refers to the ability of consumers to discover the actual costs merchants pay for products
Price Discrimination
Selling the same goods, or nearly the same goods, to different targeted groups at different prices
Personalization
Merchants can target their marketing messages to specific individuals by adjusting the message to a person’s name, interests, and past purchases
Customization
Changing the delivered product or service based on a user’s preferences or prior behaviour
Information Asymmetry
exists when one party in a transaction has more information that is important for the transaction than the other party
Menu Costs
Merchants’ costs of changing prices
Dynamic Pricing
The price of a product varies depending on the demand characteristics of the customer or the supply situation of the seller
Disintermediation
The removal of organizations or business process layers responsible for intermediary steps in a value chain
Digital Goods
Goods that can be delivered over a digital network (ex: music video…)
Business-To-Consumer (B2C) Electronic Commerce
Involves retailing products and services to individual shoppers
Business-To-Business (B2B) Electronic Commerce
Involves sales of goods and services among businesses
Consumer-To-Consumer (C2C) Electronic Commerce
Involves consumers selling directly to consumers (ex: eBay)
Mobile Commerce / M-Commerce
The use of handheld wireless devices for purchasing goods and services from any location
E-Commerce Business Models
- Portal
- E-tailer
- Transaction broker
- Market creator
- Content provider
- Community provider
- Service provider
E-Tailer
Online retail stores