Instrumental Conditioning Flashcards
Instrumental conditioning
learning the contingency between a behaviour and a consequence (action = consequence)
Stamped in
behaviours followed by a favourable consequence
Stamped out
behaviours with negative consequence
Reinforcer
any stimulus presented after a response that impacts the frequency that the response is performed
reward training
presentation of a positive reinforcer -> increases the frequency of a behaviour
punishment training
presentation of a negative reinforcer -> decreases frequency of behaviour
omission training
removal of a positive reinforcer -> decrease in frequeny of behaviour
Escape training
removal of negative reinforcer -> increase in frequency of behaviour
What effects the response rate of behaviours
- the participant
- complexity of behaviour
- type of reinforcement used
Autoshaping
learning without direct guidance
shaping
behaviours that are too complex to be autoshaped
Successive approximations
complex behaviours organized over smaller approximations which gradually build up to response hoping to be conditioned
Chaining
techinique to develop sequence of behaviours
- each behaviour reinforced with opportunity to perform the next behaviour in a sequence
S+ (SD)
contingency valid
parents house = veggies = dessert
S- (S delta)
contingency unvalid
grandparents house = veggies /= dessert
Continuous reinforcement
respones leads to reinforcer in every trial
Partial reinforcement schedules
reinforcement deliveries determined by total responses or time
ratio strain
fixed ratio schedule ineffecitve b/c behaviours to rewards is too high
pause and run pattern
pause following reinforcement (FR-# shed)
- lack of motivation/procrastination
VR #
capable of very constant and high response rates
no pause and run (b/c player knows random and only way to recieve reward is to continue playing)
VR -10 better than VR-40
linear lines on graph
FI #
deliver reinforcement after fixed interval of time
- individual doesnt watn to miss reinformcent windwo
scallop
reinforcement followed by lull period
VI #
deliver reinforcemnet after set average amount of time
more frequent reinforcement = increase response rates
linear
VI 2 more responses than VI 6
Thorndike’s law of effect
behaviours will increase in frequency if it results in a positive consequence
how do kids learn of instrumental conditioning
- modelling behaviour
- through observation
- cultural trasmission