Handout 6 Flashcards

1
Q

is what attracts the audience. It is the agenda in a meeting, the games in a sporting event, the winners in an awards night, the masterpiece in an art exhibit, the product in a product launch, the main band or artist in a concert, and so on.

A

Main Focus

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2
Q

This often refers to a similar type of entertainment or activity to the main attraction or a different type that appeals to the core audience, such as a celebrity appearance in a dance contest or an exhibition match in a sporting event.

A

Secondary focus

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3
Q

These are usually a different type of entertainment or activity to the main attraction that still appeals to the audience and fits with the event theme, such as raffle draws and firework displays.

A

Support activities

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4
Q

These are additional fillers or things for the audience to do during the event or at scheduled intervals, such as face painting, free massage, food tasting, freedom wall, and the like.

A

Ancillary activities

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5
Q

will give the organizers invaluable information on a client’s brand, event history (similar or otherwise), and possible event risks.

A

Pre-event research

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6
Q

is a schedule of activities during an event. It is an external document that organizers, speakers, entertainers, and performers (SEPs), and attendees can refer to for the event’s line up of activities. It can be included in the attendee kit’s handout or invitation brochure.

A

program

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7
Q

This element indicates when an activity should happen during the event.

A

Time

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8
Q

This element identifies which is taking place in a particular time and venue. The title of and other information regarding this may be included if necessary.

A

Activity

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9
Q

It identifies which person or group is set to facilitate or perform the corresponding activity. This part may be excluded when making the program invitation

A

Person-in-Charge (PIC)

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10
Q

It indicates where a certain activity is taking place. This part may be excluded in a program invitation when the event is held in just one (1) venue.

A

Venue

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11
Q

(also referred to as program matrix) is an internal, more detailed document that includes contingencies and further explanation to serve as an event organizer’s guide, reference, or manual in executing the event on “D-day.”

A

sequence guide

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12
Q

are guides for managers and technical crew members, including lighting and sound

A

call sheets

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13
Q

include the time, duration, activity (action), and cue time used by program director, segment producers, TV director, and stage managers.

A

Running orders

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14
Q

refers to the rules guiding the activities at events, particularly in formal and diplomatic contexts.

A

Protocol

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15
Q

It shows the exact time stated in the program, although it presents the complete length within which an activity occurs.

A

Time

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16
Q

This specifies the extent an activity takes to be done (how long each activity will last), and is typically expressed in minutes.

A

Duration

17
Q

It should match the exact activity stated in the program.

A

Activity

18
Q

This element identifies which must be played at a particular time and activity. It gives life to the event to stimulate the overall experience of the attendees.

A

Audio

19
Q

This is a ready-made audio material that can be played repeatedly. In entertainment jargon, it is referred to as canned music.

A

Recorded music

20
Q

This element specifies the type of lighting used on a particular activity of the event program.

A

Lights

21
Q

This element identifies which specific visual material will be shown to the audience at a certain time and activity.

A

Video

22
Q

This indicates a specific cameraman’s or videographer’s shot to be shown on the screen or video wall as signaled by the TV director.

A

Live feed

23
Q

It refers to the animation of the event logo or title that is played on loop (a continuously repeated segment of music, dialogue, or image and flashed on the screen or video wall during the event. It is created by animating the logo or its elements/parts using transitions and other special effects.

A

Moving logo

24
Q

This is created using Microsoft PowerPoint, a software package designed to create electronic presentations consisting of a series of separate pages or slides. It is commonly used in business meetings, training, and teaching.

A

PowerPoint presentation

25
Q

This colloquial term refers to the caption (the explanatory comment or designation accompanying a pictorial illustration) displayed on the screen or video wall during an event.

A

Character generation (char gen)

26
Q

This aids the speaker in discussing a particular topic or content in an event. This can be manipulated using a wireless presenter or clicker.

A

Speaker’s slides

27
Q

A teleprompter, autocue, or confidence monitor is a mechanism consisting of a screen, mirror, or TV that allows the person to read a script or note while maintaining direct eye contact with the audience.

A

Teleprompter slides

28
Q

This is a prepared audio-visual (AV) material from the event sponsors. This is shown at a certain time or part of the event program, usually as an introductory AV material before the entrance of the hosts or presenters to conduct a promotional segment for the brand, as agreed in their contract with the event organizer.

A

Sponsor video

29
Q

This material is a collaborative video output of the team documenting
the event. It contains snippets of the activities within the event that highlights impactful, remarkable
moments that can be remembered by the event attendees.

A

Same-Day Edit (SDE) video

30
Q

Aside from the description of a PIC in the program, this element also indicates which
committee or event staff is responsible for executing or accomplishing a particular activity.

A

Person-in-Charge

31
Q

This element serves as a cue or prompter for the voice over, stage managers, and directors in executing the event program. It is also used to record additional information or details
regarding an activity or reminders to the PIC.

A

Notes/Remarks

32
Q

It refers to the plot of activities designed in an event program. This guides the connection between one activity/segment and the other. It answers the question, “Does the event have a common
theme or back story that helps form the program flow?”

A

Storyline

33
Q

-These are the parts of the program that divide the whole storyline. It responds to the question,
“Does the event have a clear beginning, middle, and end?” By dividing the program into segments,
manpower and equipment resources can be maximized to ensure smoother program execution.

A

Segments

34
Q

The program must provide enough content and suitable arrangement to sustain the
audience’s interest. How each element or activity is carried out must encourage the overall attendee
experience positively.

A

Dynamics

35
Q

This element dictates how much time is required between parts of the program. Designing breaks
at the right timing of the program allows attendees to relax or eat and SEPs to rest or prepare.

A

Break

36
Q
  • This considers people to have enough time to get from one program element to another, like transferring from the main hall to the workshop venues, rearranging seats from a game, etc.
A

Movement time

37
Q
  • This element marks the start of the event, which may be in the form of a march, parade, or pertormance, to draw people into the venue.
A

Opening ceremony

38
Q

If the same act/artist performs more than once, the program must ensure there is
enough time for rest or relocation between performances.

A

Performer relocation -

39
Q

If the event has shared or limited equipment, the program must provide time for equipment transfer.

A

Equipment relocation