Genre: Audience - Altman + Neale Flashcards

1
Q

What are gratifications?

A

The pleasures that audiences get from engaging with certain texts. Different genres create different gratifications

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2
Q

How do audiences use genre?

A

To help them select media products.

Some ppl become fans of a specific media products + want lots of diff types of this

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3
Q

What was Rick Altman’s (1999) theory about genre and audience?

A

Genre offers audiences a ‘set of pleasures’

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4
Q

What are the 3 types of pleasures that Altman suggests?

A

Emotional pleasure, visceral pleasure, and intellectual puzzles

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5
Q

What are emotional pleasures?

A

They’re significant when they generate a strong audience response

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6
Q

What are visceral pleasures?

A

‘Gut’ responses - defined by how the text’s construction makes a physical effect within audience

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7
Q

What are intellectual puzzles?

A

Where film genres require u to unravel a mystery/puzzle - Pleasure made from figuring out plot + the end/being surprised by unexpected

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8
Q

Give an example of gratification:

A

Sit-coms provide humorous entertainment, soap-operas allow identification with recognisable characters + storylines

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9
Q

What was Stephen Neale’s theory about genre + audiences?

A

Genre labels are familiar to audience + important to them - Audiences have a fav genre + will seek out texts which are a part of that

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10
Q

How do media industries use genre?

A

Having clear genre codes + conventions helps to simplify media production

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11
Q

What is the problem with genre?

A

It’s based on repetition, which can create reassurance, but also create boredom

The gratifications created by having expectations fulfilled can turn to boredom as genre becomes tired

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12
Q

What were Neale’s ideas about audience and pleasure?

A
  • Pleasure comes from ‘repetition and difference’ = There’d be no pleasure without difference
  • This means using existing conventions + changing them slightly to create difference
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13
Q

What are media producers always trying to balance?

A

Giving audiences comfort of familiarity whilst also making something new

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