G-Behavior Change Procedures Flashcards
Stimulus prompts
Act on the stimulus being used
Ex. Positional prompts, changing the size and shape of the stimulus.
Response prompts
Act on the desired response. You evoke the response you want to see.
Ex. Verbal, modeling, physical, gestural
Errorless prompts
You block and redirect a response before the responses incorrect
Graduated guidance
A type of physical prompting. As much physical prompting as needed, and then fade immediately
Prompt delay
Increase the time between the SD and the prompt
Prompt fading
Removing the prompt systematically to transfer control to the SD. prevent prompt dependency
Imitation
A learner copying a skill or ability.
-True imitation is a vote by a nonverbal SD 
Instructions
A RESPONSE PROMPT that tells you what to do
Ex. Instructions on the back of a brownie box.
Rules
A verbal statement of a contingency. Behavior is not maintained by the actual consequence, but rather the stated contingency.
Ex. Wait 30 minutes before going into the pool after you eat. 
Successive approximations
Steps are smaller responses that lead to a final or terminal response. 
Behavior chain interruption strategy
Purposely changing or interrupting a chain in order to evoke a new or novel response

Behavior chain interruption strategy
Purposely changing or interrupting a chain in order to evoke a new or novel response

Distractor trial
One target to unknown choices
Random rotation
One master target and one trial target
Maintenance
Run mastered targets
 free operant teaching
No, ED is necessary for the response to occur. The response. Can happen multiple times.
Simple discrimination
A single stimulus has control over response
Ex. You grab a Sprite instead of a Coke.
Ex. You buy the red shirt, not the green shirt.
Conditional discriminations
An additional stimulus is present when a response comes under the control of an SD.
Ex. You grab a sprite only after your friend says can you grab me a Sprite?
Ex. You buy the red shirt because your dates her favorite color is red.
Discrimination
Ability to identify a stimulus amongst other stimulus.
Equivalence based instruction
The use of reflexivity symmetry transitivity to teach concepts. 
Equivalence based instruction
The use of reflexivity symmetry transitivity to teach concepts. 
High probability instructional sequence
Behavior momentum
-presenting the learner with multiple easier request before presenting the difficult request 
DRL
Reinforce if the behavior happens less than a specific amount
Ex. If Timmy gets less than three times during class, he gets 10 minute break.
DRH
Reinforce if the behavior happens more than specified amount after a set interval.
Ex. If your client answers more than 10 math problems with five minutes, they are a cookie.