G-Behavior Change Procedures Flashcards

1
Q

Stimulus prompts

A

Act on the stimulus being used

Ex. Positional prompts, changing the size and shape of the stimulus.

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2
Q

Response prompts

A

Act on the desired response. You evoke the response you want to see.

Ex. Verbal, modeling, physical, gestural

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3
Q

Errorless prompts

A

You block and redirect a response before the responses incorrect

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4
Q

Graduated guidance

A

A type of physical prompting. As much physical prompting as needed, and then fade immediately

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5
Q

Prompt delay

A

Increase the time between the SD and the prompt

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6
Q

Prompt fading

A

Removing the prompt systematically to transfer control to the SD. prevent prompt dependency

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7
Q

Imitation

A

A learner copying a skill or ability.
-True imitation is a vote by a nonverbal SD 

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8
Q

Instructions

A

A RESPONSE PROMPT that tells you what to do

Ex. Instructions on the back of a brownie box.

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9
Q

Rules

A

A verbal statement of a contingency. Behavior is not maintained by the actual consequence, but rather the stated contingency.

Ex. Wait 30 minutes before going into the pool after you eat. 

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10
Q

Successive approximations

A

Steps are smaller responses that lead to a final or terminal response. 

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11
Q

Behavior chain interruption strategy

A

Purposely changing or interrupting a chain in order to evoke a new or novel response

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12
Q

Behavior chain interruption strategy

A

Purposely changing or interrupting a chain in order to evoke a new or novel response

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13
Q

Distractor trial

A

One target to unknown choices

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14
Q

Random rotation

A

One master target and one trial target

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15
Q

Maintenance

A

Run mastered targets

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16
Q

 free operant teaching

A

No, ED is necessary for the response to occur. The response. Can happen multiple times.

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17
Q

Simple discrimination

A

A single stimulus has control over response

Ex. You grab a Sprite instead of a Coke.
Ex. You buy the red shirt, not the green shirt.

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18
Q

Conditional discriminations

A

An additional stimulus is present when a response comes under the control of an SD.

Ex. You grab a sprite only after your friend says can you grab me a Sprite?
Ex. You buy the red shirt because your dates her favorite color is red.

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19
Q

Discrimination

A

Ability to identify a stimulus amongst other stimulus.

20
Q

Equivalence based instruction

A

The use of reflexivity symmetry transitivity to teach concepts. 

21
Q

Equivalence based instruction

A

The use of reflexivity symmetry transitivity to teach concepts. 

22
Q

High probability instructional sequence

A

Behavior momentum
-presenting the learner with multiple easier request before presenting the difficult request 

23
Q

DRL

A

Reinforce if the behavior happens less than a specific amount

Ex. If Timmy gets less than three times during class, he gets 10 minute break.

24
Q

DRH

A

Reinforce if the behavior happens more than specified amount after a set interval.

Ex. If your client answers more than 10 math problems with five minutes, they are a cookie. 

25
Q

Timeout

A

Temporary removal or restriction to reinforcer.

26
Q

Exclusionary timeout

A

The child is removed from the environment altogether 

27
Q

Non-exclusionary time out

A

The child stays in the environment, but the reinforcement is removed 

28
Q

Response cost

A

Removing reinforcement in the presence of maladaptive behavior 

29
Q

Positive practice overcorrection

A

Have the client practice the correct behavior repeatedly after engaging in maladaptive behavior

Ex. Your client throws their plate in the trash you have them practice throw the plate in the sink. 

30
Q

Negative practice overcorrection

A

Have a client perform the maladaptive behavior repeatedly after engaging in maladaptive behavior. 

31
Q

Restitution overcorrection

A

Have the client return the environment to a better condition than before the behavior was displayed 

32
Q

Backup reinforcers

A

What clients exchange the tokens for 

33
Q

Dependent group contingency

A

The group contingency has met when one person or a select few engage in the target behavior. This is called the hero contingency. 

34
Q

Independent group contingency

A

The group contingency rewards each individual in the group when they engage in the target behavior

35
Q

Independent group contingency

A

This group contingency rewards the group in the entire entire group engages in the target behavior

36
Q

Contingency contract/behavior contract

A

Requires:
-Description of the task
-What the reward is
-task record
-consequence of not completing the task
-signatures 

37
Q

Self monitoring

A

A person observes and response to their behavior they are trying to change. 

38
Q

Self evaluation

A

A person evaluates their own performance relative to another standard 

39
Q

Self instruction

A

Self talk and individual prompts and Self to engage in a response 

40
Q

Mass practice

A

Performing the undesired behavior repeatedly in an effort to reduce the behavior 

41
Q

Train loosely

A

Non-critical aspects of the environment are varied 

42
Q

Indiscriminate contingencies

A

The learner does not know when they’re reinforcement will come

43
Q

Multiple exemplars

A

Practice with many different stimuli and response variations

Ex. The client says their phone number to many different people and can also write it or text it.

44
Q

Program common stimuli

A

Make the teaching similar to the generalized setting

Ex. Make that similar to the classroom.

45
Q

General case

A

Teach all stimuli and response

46
Q

Generalization

A

Performing a skill in an untrained environment 

47
Q

Maintenance

A

The continued ability to engage in the target response, even after teaching is withdrawn