Fundamentals of Design Flashcards

1
Q

dot

A

smallest element in graphic design, a zero-dimensional object of zero extent (geometrically, represented in flat vector model by X-Y coordinates and in grid model as an individual cell). A single in center can convey calm, but trigger tension if shifted, create structure and textures by repetition, or admit stimulating/vivid effects through controlled variations in size/color

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2
Q

line

A

an arrangement of dots with a constant distance between them. simplest=straight line (vertical: active/light effect, horizontal: passive/heavy). other lines: hatching, arrow, stroke, spiral

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3
Q

optical vs. mathematical center

A

optical center is the visually satisfying proportion of design (above the math center)

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4
Q

area

A

a closed, 2-D figure. enclosed by a homogenous surface that is usually presented in 2-D, and formally limited by one or several linear segments.

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5
Q

circle

A

no starting and endpoint, symbol of infinity. conveys less tension than a rectangle or triangle, and is not pulling in any direction. harmonious, complete in itself.

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6
Q

ellipse

A

more dynamic than circle. upright: striving upwards, but unstable. horizontally: repose.

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7
Q

square

A

stable, functional, static, calm (if standing on point, effect changes)

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8
Q

rectangle

A

more active than a square

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9
Q

triangle

A

strong directional component

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10
Q

color contrasts (7)

A
  1. color-as-such (chromatic): created automatically when colors are used, 2 different colors
  2. light-dark: white/black strongest contrast, violet/black smallest contrast
  3. warm-cold: colors in left-hand of spectrum (blue-violet to yellow-green) are cold, colors in right-hand of spectrum (yellow to red-violet) are warm
  4. quality: the degree of achromaticity (color quality) in colors. saturated/glowing vs. dull/gloomy (chromatic degree)
  5. simultaneous: colors change their character according to surroundings. color perceived differently depending on background (darker on light background, lighter on dark background)
  6. complementary: when two complementary colors meet. enhance each other’s luminous quality.
  7. quantity: juxtaposing color areas of different sizes (harmonious impressions: yellow-violet (1:3), orange-blue (1:2), red-green (1:1), red-yellow-blue (6:3:8))
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11
Q

symmetry

A

the mutual correspondence of parts of a whole in terms of size, shape, color, arrangement

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12
Q

rhythm

A

created by uniformly structured movement or by a chronological sequence of patterns/events.

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13
Q

structure

A

the composition, the arrangement of individual parts and their ordered whole (cohesion)

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14
Q

gestalt

A

an organized whole that is perceived as more than the sum of its individual parts

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15
Q

laws of gestalt (7)

A
  1. law of simplicity: elements always perceived as simply as possible
  2. law of proximity: grouped elements with shortest distance apart from each other are perceived as belonging to each other
  3. law of similarity: objects that are similar are perceived as unit
  4. law of closure: parts not present are added perceptually
  5. law of common fate: moving in same direction or change uniformly, perceived as unit
  6. law of continuation: elements that are continuously linked spatially or chronologically
  7. law of symmetry: symmetrical elements together
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16
Q

figure-ground distinction

A

the object simpler in form becomes figure, while more complex form becomes the ground (dependent on the distinctiveness of the figures)

17
Q

ambivalence

A

ambiguous patterns deliberately designed so that optical perception admits two interpretations. “kinetic effect”