Frameworks Flashcards

1
Q

Saas Customer lifecycle

A

Acquire

1) Awareness
2) Consideration
3) Qualification

Engage

4) Evaluation
5) Purchase
6) Activation

Retain

7) Expansion
8) Renewal
9) Referral

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2
Q

Design an application

A
Comprehend the Situation
Clarifying questions:
1.       What is it?
2.       Who is it for?
3.       Why do they need it?
4.       When is it available?
5.       How does it work?
Identify the Customer
Choose personae, pick 1 and answer
·       Behaviors
·       Demographics
·       Needs & Goals

Report the Customer’s Needs
As a , I want so that .

Cut, Through Prioritization
· Revenue impact of the story
· Size of the story in points
· Revenue in points

List Solutions
· Why? Method. Challenge the status quo.
· Attribute method. List all the product attributes. Mix and match to get interesting new combinations.
· Reversal method. Reversing the situation helps uncover new possibilities.

Tip #1: Think big
Tip #2: Have at least three ideas

Evaluate Trade-offs
Criteria could include customer satisfaction, implementation difficulty, and revenue potential.

Summarize Your Recommendation

  1. Tell the interviewer which product or feature you’d recommend.
  2. Recap on what it is and why it’s beneficial to the user and/or company.
  3. Explain why you preferred this solution vs. others
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3
Q

DIGS

A

Dramatize
Explain the outcome
List solutions
Summarize

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4
Q

Product lifecycle

A

Introduction
Growth
Maturity
Decline

https://cdn.productplan.com/wp-content/uploads/2019/03/product-lifecycle-product-management-1024x687.png

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5
Q

Design criteria

A

Innovative
Makes a product useful
Understandable
Honest

Approach any product design critique by:

  1. Revealing your design criteria. Cap it to three principles.
  2. Explaining how the product may or may not meet your criteria.
  3. Being specific, offering evidence, and contrasting with similar products.
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6
Q

Porter 5 forces

A
1- Threat of new entrant
2- Determinants of supplier power
3- Determinants of buyer power
4- Threat of subsitute products
5- Rivalry among existing firms
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7
Q

Product vision

A

1- Solve a problem
2- Be unique and memorable
3- Describe how it will be solved

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8
Q

5 Why’s

A

Determine the issue at core of problemes - ask 5 precision questions to get at the core.

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9
Q

SWOT

A

Strength
Weakness
Opportunities
Threat

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10
Q

What makes a product successful?

A

Does the product offer unique features not available on competitive products?
Does the product meet customer needs better than competitive products?
Does the product have a higher relative product quality?
Does the product solve a problem the customer had with a competitive product?
Does the product reduce the customer’s total costs (creating value)?
Is the product the first of its kind in the market?

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11
Q

Metrics

A

Customer Success and Product Engagement Metrics

Product usage/adoption (sign-in frequency, sharing, etc.)
Percent of users who take a specific action that matters
Feature usage (usage vs. other features)
Which customer type is using certain features
Retention or churn rate
Quality (e.g. average bugs, net promoter score)

Business-Oriented Metrics

    Customer Acquisition Cost (CAC)
    Lifetime Value (LTV)
    Monthly Recurring Revenue (MRR)
    Annual Recurring Revenue (ARR)
    Average Revenue per User (ARU)
    Conversion (e.g. site visit to lead conversion)
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12
Q

Product manager role

A

Technology/Business tensions:

CEO wants to build a product in a time frame that the engineering lead says is infeasible.
Engineering lead wants to invest in a large refactor while the CEO only one wants to build new features.

Business/User tensions:

Sales team wants a feature that the design lead says will destroy the user experience.
Marketing team is targeting a constituency of users that are not converting to purchase.

User/technology tensions:

Design lead wants to perfect the user experience in a manner that the engineering lead says isn't worth the effort.
An engineer builds a new feature in a manner that better reflects the database structure than users' mental models.
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