Finals: Module 4 Flashcards

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1
Q

are used to
select from among
choices or to evaluate
opportunities

A

Judgment and Decision
Making a

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2
Q

erroneous reasoning

A

Fallacy

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3
Q

– decision makers are fully informed regarding all possible options
for their decisions and of all possible outcomes of their decision options

A

The Model of Economic Man and Woman

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4
Q

> Allows for the psychological
makeup of each individual decision
maker

A

Subjective Expected Utility Theory

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5
Q

2 types of Classical Decision Theory

A
  1. The Model of Economic Man and Woman
  2. Subjective Expected Utility Theory
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6
Q

9 types of Heuristics

A
  1. Satisficing
  2. Maximizing
  3. Elimination by Aspect
  4. Representative
    Heuristics
  5. Availability Heuristics
  6. Anchoring bias
  7. Framing effect
  8. Fast and Frugal heuristics
  9. Single criterion
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6
Q

you have an ideal type of
criteria to a certain
requirement, need.

A

Single criterion

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6
Q

no time to initiate a
decision immediately;
employ a minimum of
time, knowledge, and
computation to make
adaptive choices in real
environments

A

Fast and Frugal heuristics

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6
Q

– people stick to what they hear or seen as something more heavily impacts them

A

Framing effect

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7
Q

people adjust their evaluations of things by means of certain reference points;

A

Anchoring bias

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7
Q

occurs when people rely
too much on pre
-existing information or the first information they find when making decisions

A

Anchoring bias

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7
Q

ex. buying something because its on sale but in reality it has the same price as before

A

Anchoring bias

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8
Q

information you use to
make a decision from
what you have seen
recently; prioritizing
infrequent events based
on recency and vividness

A

Availability Heuristics

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9
Q

ex. changing your type of transportation for your vacation from airplane because of the recent news about airplane crash

A

Availability Heuristics

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10
Q
  • imaginary picture of people (Salient features)
  • How obviously it is similar to or representative of the population from which it is derived
A

Representative
Heuristics

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11
Q
  • Similar to stereotyping and Discrimination
  • ex. guard deciding whether to let a man with tattoo enter the building since tattoo is associate with crimes
A

Representative
Heuristics

12
Q
  • making a decision in
    3aspects (What is
    cheap, what is good or
    what is your favorite)
  • requirements to satisfy when deciding
A

Elimination by Aspect

13
Q

ex. you have a requirement of having a wifi, parking lot, and swimming pool when choosing a place to stay for vacations

A

Elimination by Aspect

14
Q

exhaustively seeks the best

A

Maximizing

15
Q

accepts what’s good enough
- bare minimum

A

Satisficing

16
Q

mental shortcuts that lighten the cognitive load of making decisions

A

Heuristics

16
Q

3 types of Biases

A
  • Illusory Correlation
  • Overconfidence
  • Hindsight Bias
17
Q

an individual’s overvaluation of her/his skills, knowledge, or judgment

A

Overconfidence

17
Q

People are predisposed to see particular events or attributes and categories as going together, even when they do not

A

Illusory Correlation

18
Q

when people look at a situation retrospectively,
they believe they can easily see all the signs and events leading up
to a particular outcome

A

Hindsight Bias

19
Q

5 Types of Fallacies

A
  1. Gambler’s fallacy
  2. Hot hand effect
  3. Sunk Cost Fallacy
  4. Opportunity Costs
  5. Group decision making
20
Q

2 concepts under Group decision making

A
  • Groupthink
  • Devil’s Advocate
21
Q

contradicts the current decision for others to be motivated against the decision made

A

Devil’s Advocate

22
Q

a phenomenon characterized by premature decision making that is generally the result of group members attempting to avoid conflict

A

Groupthink

23
Q

same personalities when it comes in deciding to a problem

A

Group decision making

23
Q

the prices paid for availing oneself of certain opportunities

A

Opportunity Costs

24
Q

represents the decision to continue to invest in something simply because one has invested for it for a long time but it’s not even
worth it anymore

A

Sunk Cost Fallacy

25
Q

a belief that certain course of events will continue

A

Hot hand effect

26
Q

a mistaken belief that the probability of a given random event, such as winning or losing a game of chance, in influenced by previous random events

A

Gambler’s fallacy

27
Q

3 types of Reasoning

A
  • Deductive Reasoning
  • Inductive
  • Conditioned
28
Q

the process of drawing
conclusions from principles or more
general statements

A

Reasoning

29
Q

weighing of utility

A

Subjective Utility

30
Q

estimates of likelihood, rather than objective statistical computations

A

Subjective probability