Exam 3 (Concepts & Semantic Memory) Flashcards

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1
Q

concept

A

mental representation of a class or category

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2
Q

exemplar

A

particular instance

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3
Q

prototype

A

average or typical example

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4
Q

semantic memory

A

lexical, conceptual, and encyclopedic knowledge of the world

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5
Q

What do concepts allow us to do? (4)

A
  1. allow classification
  2. enable generalization - ex. exotic bird has eyes
  3. support reasoning and predictions
  4. support communication - ex. find “chair”
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6
Q

What are the two approaches to concept formation?

A
  1. Theory of Subtractive Abstraction

2. Probabilistic View

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7
Q

Theory of Subtractive Abstraction

A

ignore insignificant differences, find what they have in common

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8
Q

Classical View

A

research on artificial concepts (e.g. things that are blue and round)

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9
Q

What are problems with the theory of subtractive abstraction?

A
  1. properties relative (e.g. tall)
  2. we have concepts of things we’ve never experienced (e.g. aliens)
  3. typicality effects - easier to classify something (ex. sparrow -> bat)
  4. any truly common properties?
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10
Q

Probabilistic view

A

concepts organized around properties that are typical of members

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11
Q

Theory of Resemblance

A

all members often have no properties in common - they share a “family resemblance”
e.g. games: card games, board games, video games

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12
Q

What are the models of semantic memory? (2)

A
  1. Prototype approach

2. Exemplar Approach

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13
Q

Prototype Approach

A

based on resemblance to a prototype

e.g. dog = average dog

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14
Q

The prototype approach allows for the ___ ___ & fuzzy ___

A

internal structure, boundaries

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15
Q

What are the problems with prototype approach?

A
  1. category size
  2. variability
  3. correlations of attributes - e.g. small dog, high-pitched bark
  4. memories for individual examples
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16
Q

Exemplar approach

A

based on resemblance to a collection of examples

e. g. dog = thing that resembles 1 or more dogs
- German shepard more typical than chihuahua

17
Q

Natural concepts are based on __ not defining features

A

resemblance

18
Q

Graded structure

A

some members are “better” (more representative)

e.g. furniture

19
Q

Levels of categorization of resemblance and natural concepts?

A
  1. basic-level (e.g. pen)
  2. subordinate (BIC fine-point pen)
  3. superordinate (writing instrument
20
Q

fuzzy boundaries

A

membership ill-defined or uncertain

21
Q

What evidence supports resemblance models?

A
  1. typicality
  2. semantic priming
  3. induction
  4. pseudo-memory
  5. network models
22
Q

Typicality effect

A
  • T/F judgments (does a tiger have stripes)

- typical exemplars (fruit = apple)

23
Q

semantic priming effect

A

just by saying “bird” or “feathers”, can reduce RT to sentence verification test

24
Q

Induction

A

people often predict that all instances will have a property if a typical instance does
- e.g. bird infected, will infect all species

25
Q

Network Models

A

concepts formed by a network of interconnections

26
Q

interconnections

A

spread of activation effects including semantic priming

27
Q

Parallel Distributed Processing (PDP)

A

info stored as network of interconnected nodes

- connections vary in weight (e.g. red more connected with cherries than firetrucks)

28
Q

3 properties of PDP

A
  1. graceful degradation
  2. retrieval from incomplete information
  3. default assignment
29
Q

Graceful degradation

A

errors or missing info do not lead to complete failures

e.g. tip-of-tongue

30
Q

retrieval from incomplete info

A

if a set of features is sufficient to uniquely characterize an “item” it will activate that node

31
Q

default assignment

A

educated guessing