Entertainment Education Flashcards

1
Q

Entertainment-Education

A

Intentionally incorporating pro-social health messages into popular entertainment
- Audience members weren’t searching for or expecting health info, but incidentally learned something from entertainment media

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2
Q

Entertainment-education and social change

A

Brings about social change by:
- Influencing audience awareness, attitudes, and behaviors of a health issue
- Influencing audience’s awareness of social and environmental forces that that contribute to a health problem
ex. stigma, lack of resources, unfair policies, discrimination

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3
Q

Key characteristics

A
  • Show behavior (rather than describing)
  • Encourage feelings of self-efficacy
  • Address norms/beliefs rooted in society
  • Attract large audiences
  • Attract hard-to-reach audiences (those who don’t seek health info/not reached with trad. intervs.)
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4
Q

How entertainment-education works

A
  • Uses familiar, well-liked characters from media that are popular with target audience: audience knows and trusts them.
  • High-quality storytelling: make a health storyline believable and not preachy.
  • Content culturally appropriate and culturally tailored: tailor content to local communities.
  • Content supplemented with web materials and social media
  • Narrative involvement: viewer is absorbed into the narrative and doesn’t realize they’re actually learning
  • Emotion: story evokes emotions that impact how the audience process info and motivation to act. People tend to remember things w an emotional component.
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5
Q

Entertainment-education and character involvement

A

Types of involvement:
- Identification: I am like this character
- Wishful identification: This character is the type of person I’d like to be
- Parasocial interaction: Connection with the character, I know this character like a friend
- Liking: Audience is more likely to learn from a character they like

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6
Q

Why does entertainment-education work?

A
  • Audience is less likely to negatively react
    ex. reactance happens when a person feels like someone or something is taking away their choices and taking away their freedom
  • Audience is less likely to counter-argue
  • Audience is less likely to engage in selective avoidance
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7
Q

Entertainment-education + Theory of Planned Behavior

A

Beliefs
- generate positive attitudes toward a health behavior
Social norms
- show a variety of people engaging in a health behavior + that it’s accepted
Perceived behavioral control
- show that the health behavior is easy to accomplish

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8
Q

Entertainment-education and Social Cognitive Theory

A

People learn by observing others
- observational theory
- identification (involvement)
- reinforcements

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