Emotions II Flashcards
crucial distinction about emotions toward people
people have their own emotions
benefit others; benefit self
mutualism
impost cost on others; benefit self
predation, parasitism, aggresion
benefit others; cost on self
altruism
impose cost on others; impose cost on self
spite, punishment
BBC Fallacy
organisms act for the greater good of the species, community or ecosystem
Naive Group selection
explanation for altruism where individuals will behave a certain way for the greater good of the community
problematic because selfish individuals would take over unselfish groups
(genes are the units of selections that replicate, not individuals or groups)
Two way selfish genes can make unselfish individuals
nepotism
reciprocation
Reciprocal altruism Requirements
confer large benefit to others at small cost to self roles must be sometimes reverse recognize other animals as individuals. remember who helped, who hurt grant/withhold favors accordingly LAST THREE are predictions of psychology
Prisoner’s dilemma
Best individual payoff: defect while other guy cooperate
lowest individual payoff: cooperate while other guy defects
highest total pay off: both cooperate
lowest total pay off: both defect
Tragedy of prisoners dilemma
1) if both defect, they are both worse off than if both cooperate
2) BUT if one cooperates, he will always be worse off than if he had defected, regardless of what the other does
3) THUS, both defect
Prisoner’s dilemma solution
iterated prisoner’s dilemma
cognitive abilities required for reciprocal altruism
memory for individuals
sensitivity to cheaters (content effect?)
Emotions adapted to reciprocal altruis
liking-cooperate on first move (initiate altruistic partnerships)
anger-defect if other guy defects
gratitude- cooperate if other guy cooperated
sympathy-earn gratitude at small cost to self
guilt- cooperation compensating for defection
shame- avoid punishment for defection
forgiveness- avoid letting one defection ruin partnership
ultimatum game
first player divides jackpot ($10)
second player accepts or rejects
optimal strategy for proposer (9-1); actual: 5-5 or 6-4
optimal strategy for accepter (accept anything above $0); actual: reject anything less (spite)