Ecommerce Midterm Flashcards
Use of Internet to transact business
Includes Web, mobile browsers and apps
changing money
E-Commerce
Digital enabling of transactions and processes within a firm, involving information systems under firm’s control
Does not include commercial transactions involving an exchange of value across organizational boundaries
help with the transaction but not the actual business, where the money changes hands
E-Buisiness
any disparity in relevant market information among parties in a transaction
Information assymmetry
8 unique features of e-commerce tech
Ubiquity Global reach Universal standards Richness Interactivity Information density Personalization/Customization Social technologies
It is everywhere, smartphones-
Ubiquity
Can reach more places, more countries from one laptop
Global reach
Not everyone has to speak the same language
Universal standards
quality is much better, we know more before making decisions
(Information) Richness
can talk to you specifically, engaging with you often,
Interactivity
how much there is, there is more info available
Information density
Can be tailored to them with cookies, greet them by name
Personalization/Customization
Social media
Social technologies
Major types of e-commerce
B2C/B2B/C2C
Mobile e-commerce
Social e-commerce
Local e-commerce
displacement of market middlemen who traditionally are intermediaries between producers and consumers by a new direct relationship between producers and consumers
Disintermediation
All participants receive value from the fact that everyone else uses the same tool or product (ex: telephone, windows), all of which increase in value as more people adopt them
Network effect
Internet vs WWW
Internet- Highway, environment in which entities exist
WWW- Vehicles on highway, part of internet
Major Trends in E-commerce
Business trends include:
All forms of e-commerce show very strong growth
Technology trends include:
Mobile platform has made mobile e-commerce reality
Societal trends include:
Increased online social interaction and sharing
Look alike audience, Facebook, things you like
Social e-commerce
Uber, yelp, look for things in YOUR area
Local e-commerce
Examples: Business-to-Consumer (B2C) Business-to-Business (B2B) Consumer-to-Consumer (C2C) Mobile e-commerce (M-commerce)
B2C- Target
B2B- Maker to Seller
C2C- Ebay
M-commere- works on ur phone
Invention of E-Commerce
Ideal:
- Friction free commerce- anyone could do anything, instant
- if your product was out there first you could win
Additional concepts include disintermediation, monopoly profits, switching costs, network effects, disrupting traditional channels.
1995–2000: Invention Sale of simple retail goods Limited bandwidth and media Euphoric visions of Friction-free commerce First-mover advantages Dot-com crash of 2000
Consolidation of E-Commerce
People who survived who returned on profitability
Venture capitalist left
2001–2006: Consolidation Emphasis on business-driven approach Traditional large firms expand presence Start-up financing shrinks More complex products and services sold Growth of search engine advertising Business web presences expand
Reinvention of E-Commerce
Rapid growth of everything after Iphone
2007–Present: Reinvention Rapid growth of: Web 2.0, including online social networks Mobile platform Local commerce On-demand service economy Entertainment content develops as source of revenues Transformation of marketing
Why Many early visions not fulfilled
Price dispersion
Information asymmetry
New intermediaries
Big brands can compete more aggressively
person who follows the first person who makes mistakes, usually succeeds
Fast Follower
Fast-follower advantages
Start-up costs
Impact of mobile platform
Emergence of on-demand e-commerce
Other surprises of E-Commerce
Technology:
Development and mastery of digital computing and communications technology
Business:
New technologies present businesses with new ways of organizing production and transacting business
Society:
Intellectual property, individual privacy, public welfare policy
Understanding E-commerce: Organizing Themes
• Eight key components of e-commerce business models (e.g. value prop, revenue model, etc.)
o Value proposition o Revenue model o Market opportunity o Competitive environment o Competitive advantage o Market strategy o Organizational development o Management team
“Why should the customer buy from you?”
Successful e-commerce ______:
Personalization/customization
Reduction of product search, price discovery costs
Facilitation of transactions by managing product delivery
Value proposition
“How will you earn money?”
o Revenue model
“What marketspace do you intend to serve and what is its size?”
Area of actual or potential commercial value in which company intends to operate
typically divided into smaller niches
o Market opportunity
“Who else occupies your intended marketspace?”
Other companies selling similar products in the same marketspace
Includes both direct and indirect competitors
Competitive environment
“What special advantages does your firm bring to the marketspace?”
Is your product superior to or cheaper to produce than your competitors’?
o Competitive advantage
“How do you plan to promote your products or services to attract your target audience?”
Details how a company intends to enter market and attract customers
Best business concepts will fail if not properly marketed to potential customers
o Market strategy
“What types of organizational structures within the firm are necessary to carry out the business plan?”
Describes how firm will organize work
Typically, divided into functional departments
As company grows, hiring moves from generalists to specialists
o Organizational development
“What kind of backgrounds should the company’s leaders have?”
o Management team
• B2C business models (be able to match the model with an example provided)
o Portal o E-tailer o Content provider o Transaction broker o Market creator o Service provider o Community provider
Search plus an integrated package of content and services (REV?)
Variations:
Horizontal/general (example: Yahoo, A O L, M S N)
Vertical/specialized (vortal) (example: Sailnet)
Search (example: Google, Bing)
o Portal
Revenue models:
Advertising, referral fees, transaction fees, subscriptions for premium services
online version of traditional retailer (REV?)
Variations: Virtual merchant Bricks-and-clicks Catalog merchant Manufacturer-direct
Low barriers to entry
o E-tailer
Sales rev model
Digital content on the Web:
News, music, video, text, artwork (REV?)
Variations:
Syndication
Aggregators
o Content provider
Revenue models:
Use variety of models, including advertising, subscription; sales of digital goods
Key to success is typically owning the content
Process online transactions for consumers
Primary value proposition-saving time and money
Industries using this model:
Financial services
Travel services
Job placement services
o Transaction broker
Revenue model:
Transaction fees
Create digital environment where buyers and sellers can meet and transact
Examples: Priceline, eBay
On-demand service companies (sharing economy): platforms that allow people to sell services
Examples: Uber, Airbnb
o Market creator
Revenue model: Transaction fees, fees to merchants for access
Online services
Example: Google-Google Maps, Gmail, and so on
Value proposition
Valuable, convenient, time-saving, low-cost alternatives to traditional service providers
o Service provider
Revenue models:
Sales of services, subscription fees, advertising, sales of marketing data
Provide online environment (social network) where people with similar interests can transact, share content, and communicate
Examples: Facebook, LinkedIn, Twitter, Pinterest
(REV?)
o Community provider
Revenue models:
Typically hybrid, combining advertising, subscriptions, sales, transaction fees, and so on
• B2B business models (be able to match the model with an example provided; note that some of these items are similar and these will NOT be used as answer choices in the same exam question)
Net marketplaces E-distributor E-procurement Exchange Industry consortium Private industrial network
Supplier of things businesses need, online store
Version of retail and wholesale store, M R O goods, and indirect goods
Owned by one company seeking to serve many customers
(REV?)
o E-distributor (Grainger, McMaster-Carr)
Revenue model: Sales of goods
Creates digital markets where participants transact for indirect goods
B2B service providers, S a a S and P a a S providers
Scale economies (REV?)
Builds access to digital markets; software that selling companies can use to create e-catalogs and buying companies can use to build internal mini-markets. Generally value-chain software
Example: Ariba
o E-procurement
Revenue model:
Service fees, supply-chain management, fulfillment services
Open market place
Not as popular as we thought (REV?)
Independently owned vertical digital marketplace for direct inputs
Create powerful competition between suppliers
Tend to force suppliers into powerful price competition; number of exchanges has dropped dramatically
Example: Go2Paper
Not as popular as anticipated. Giant digital marketplace owned by private companies (usually entrepreneurial) who bring lots of suppliers for a single industry together so that buyers can have a more streamlines buying process. Encourages price competition, making it unattractive for some vendors.
o Exchange
Revenue model: Transaction, commission fees
Industry-owned vertical digital marketplace open to select suppliers
More successful than exchanges
Sponsored by powerful industry players
Strengthen traditional purchasing behavior (REV?)
Example: SupplyOn
similar to an exchanges, but owned by group of major industry players. More successful than private exchanges
o Industry consortium
Revenue model: Transaction, commission fees
Digital network used to coordinate among firms engaged in business together
Typically evolve out of large company’s internal enterprise system
Key, trusted, long-term suppliers invited to network
Example: Walmart’s network for suppliers
Be able to recognize this model: Created by super-large companies to make their buying process more efficient. Open only to trusted long-time suppliers, companies like Walmart create these private networks to coordinate communication, ordering overall inventory management. Company pays for network but saves in creating a much more efficient procurement network
Private Industrial Network
Business strategy (definition and five key types)
o Differentiation Commoditization (opposite of differentiation o Cost competition o Scope strategy o Focus/market niche strategy o Customer intimacy
Plan for achieving superior long-term returns on capital invested: that is, profit
Business Strategy
making ur product stand out
Differentiation
No difference in products, only difference is price
Commoditization (opposite of differentiation
Firm has an advantage so they can charge less
Cost competition
Compete globally
Scope strategy
connect with small niche of ppl
Focus/market niche strategy
create strong ties with customer
Customer intimacy
Number and size of active competitors
Each competitor’s market share
Competitors’ profitability
Competitors’ pricing
Competitive Environment Influences
Asymmetries First-mover advantage, complementary resources Unfair competitive advantage Leverage Perfect markets
Competitive Advantage Important Concepts
Can make the business model work
Can give credibility to outside investors
Has market-specific knowledge
Has experience in implementing business plans
Strong management team
Raising Capital
Seed capital Elevator pitch Traditional sources - Incubators, angel investors - Commercial banks, venture capital firms - Strategic partners Crowdfunding - J O B S Act
easier to get into for new businesses, time varies
Incubators-
high standards, highly competitive, for more established businesses
Exrelerators-
allows equity crowdfunding (selling stocks)
Jobs ACT-
When you donate, you get something back
Reward crowdfunding
Fails visibly
If you win, they support your business
Crowdfunding
SaaS-
Software as a Service
SaaS-
Software as a Service
Rivalry among existing competitors Barriers to entry Threat of new substitute products Strength of suppliers Bargaining power of buyers Industry structural analysis
E-commerce changes industry structure by changing:
Set of activities performed by suppliers, manufacturers, transporters, distributors, and retailers that transform raw inputs into final products and services
All of the steps that move the og stuff in the product/service into the stuff you sell
Every step should add value
Industry Value Chains
Activities that a firm engages in to create final products from raw inputs
Firm Value Chains
Networked business ecosystem
Strategic partnerships as part of value chain, amazon
Firm Value Webs
Disruptors introduce new products of lower quality
Disruptors improve products
New products become superior to existing products
Incumbent companies lose market share
Disruptive changes stages
Set of activities performed by suppliers, manufacturers, transporters, distributors, and retailers that transform raw inputs into final products and services
All of the steps that move the og stuff in the product/service into the stuff you sell
Every step should add value
Industry Value Chains
Disruptors introduce new products of lower quality
Disruptors improve products
New products become superior to existing products
Incumbent companies lose market share
Disruptive changes stages
initial purpose was to link large mainframe computers on different college campuses
Key building blocks were created (even if not fully implemented at the time)
!!!!Packet switching
• Email invented
!!!!!Client/server computing invented
!!!!!!TCP/IP invented
Innovation of Internet (1961-1974)
Department of Defense and National Science Foundation (NSF) fund further development and deployment.
1986 NSF given task to create civilian Internet for $200 million
First personal computers are introduced
!!!!!! Domain Name System (DNS) introduced so we don’t need to remember IP addresses
Start of e-commerce
o Institutionalization (1975-1995)
The fully civilian, commercial internet is born becomes widely adopted
Commercialization (1995-present)
is a set of standards/rules that unify formatting, compression, error checking, speed and confirmation of sent/received messages
TCP
transmission control protocol
initial purpose was to link large mainframe computers on different college campuses
Innovation of Internet (1961-1974)
Invented
Slices digital messages into packets
Sends packets along different communication paths as they become available
Reassembles packets once they arrive at destination
Uses routers
Less expensive, wasteful than circuit-switching
Packet switching
Department of Defense and National Science Foundation (NSF) fund further development and deployment.
1986 NSF given task to create civilian Internet for $200 million
First personal computers are introduced
!!!!!! Domain Name System (DNS) introduced so we don’t need to remember IP addresses
Start of e-commerce
o Institutionalization (1975-1995)
Used by department of defense and university
The fully civilian, commercial internet is born becomes widely adopted
Commercialization (1995-present)
Used by everyone and businesses
is a set of standards/rules that unify formatting, compression, error checking, speed and confirmation of sent/received messages
Establishes connections among sending and receiving Web computers
Handles assembly of packets at point of transmission, and reassembly at receiving end
intermediatery between 2 computers, structure that they’ve adopted, we can speak the same language
TCP
transmission control protocol
(Internet of things)
IoT
32-bit number
Four sets of numbers marked off by periods: 201.61.186.227
Class C address: Network identified by first three sets, computer identified by last set
IPv4 Internet Address
128-bit addresses, able to handle up to 1 quadrillion addresses (I P v4 can handle only 4 billion)
know that this was created to respond to shortage of available IPv4 addresses.)
• IPv6 Internet Address
know that it stands for a numeric IP address
!!!I P address!!! expressed in natural language
Domain name